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#1 |
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Join Date: Aug 2014
Location: Canada
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Hi
If you implement the shield damage rule, is it only impaling and piercing that can damage the person behind the shield? Its confusing because over penetration differs from cover DR , not sure how that works
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Oliver. |
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#2 |
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Join Date: Oct 2024
Location: There's a head attached to my neck and I'm in it
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Hi,
Overpenetration is for normal targets, shields are homogeneous, so have x4 HP for the same weight. Supposedly it's why it's different. It's just because shields are more ok with being penetrated. There is nothing about only this types of damage can penetrate shields. I would say that crushing or cutting attack can break an arm behind it. Cutting can even cut through, put edge protection on it, I suppose. Seems kinda realistic and not against the rules. |
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#3 |
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Join Date: Jun 2013
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The Damage to Shields rules reference the Overpenetration rules for resolving such cases, so considering those only apply with pi/imp/beam attacks, it would makes sense for the same to be true of shields. If you want a cutting or crushing attack to break through to harm the wielder, that probably requires that they destroy the shield outright - causing sufficient Injury to drop the shield to -1xHP or lower and having the shield fail the resulting Death Check. As for how much gets through, I'd say use the damage remaining when the shield fails its Death Check. So, let's say you've got an undamaged Light Shield (DR 5, HP 20) and your foe hits it for a whopping 85 cut. That leaves 80 damage to get through, which gets boosted to 120 HP Injury - enough to get the shield to -5xHP, so it's a done deal that the shield's a goner. But how much damage it absorbs before it fails is a pretty big deal, since you're looking at between 0 and 53 cut getting through to hit you. If it fails the first Death Check, which would be for when it's at -1xHP, there's 80 HP Injury left over; that's equivalent to 53 cut. Failing the second (-2xHP) means 60 HP, or 40 cut. Failing the third means 40 HP, or 26 cut. Failing the fourth means 20 HP, or 13 cut. And succeeding at all of them means 0 HP is left over - your shield is destroyed, but you are unharmed.
(Note if you want to not have to potentially roll 4 times in a case like this, just roll once at -4. Success means it passes all 4 checks. Failure by 1 means it passes the first three checks but fails on the fourth. Failure by 2 means it fails on the third. Failure by 3 or 4 means it fails on the second. Failure by 5+ means it fails on the very first check. This is because every doubling of the number of rolls that need to be passed is roughly equivalent to a -2 to the check - so +0 for 1 roll, -2 for two, -4 for four, and you can interpolate this to -3 for three.)
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GURPS Overhaul |
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#4 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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The overpenetration rules are somewhat poorly written.
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#5 | |
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Join Date: Jun 2013
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GURPS Overhaul |
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#6 | |
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Join Date: Oct 2024
Location: There's a head attached to my neck and I'm in it
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My thoughts we that strapped shield isn't that much different from armor. And huge ogre clubs supposedly can break an arm without breaking a shield or 85 damage (never tested, do somebody have an ogre?). Thinking a little bit more... You can put an extra amount of padding between shield and an arm... Or metal strip on top of the shield on the other side of the arm... Something like 20% of equivalent body armor weight. Your normal arm armor protects normally anyway At the same time, some shields have DR 5-6, which made me thinking that RAW is ignoring cover DR. At least for bucklers. So supposedly forget all I said |
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#7 | |
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Join Date: Aug 2004
Location: Wellington, NZ
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I think that the shield damage result referring to them does not mean that shield damage and overpenetration is supposed to be so limited, as the box on shield damage makes no mention of damage type at all. Personally, I think it's way too hard to overpenetrate, or even damage, shields. They have more DR and far more HP than their composition and mass warrants. DR1 for wood/leather, DR2/3 for a metal facing, DR4 for an all-metal shield suits their weights (and thus thickness) better, with HP to match their weight (cube root x 8) would make them actually sometimes break.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#8 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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Note that, because there's a large space between the shield and the person behind it, the actual protection of a shield against low tech projectiles is significantly greater than this, other than possibly injury to the shield arm -- if an arrow is poking 6" through a shield, the shield user is still probably fine, whereas 6" of penetration through armor is bad. |
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#9 | |
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Join Date: Oct 2024
Location: There's a head attached to my neck and I'm in it
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Hm, maybe cover DR is uniform because shields are thicker where your arm is, so you need the same amount of damage to pierce on shield arms and to fully blow through shield in other places? |
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#10 | |
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Join Date: Aug 2014
Location: Canada
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if damage exceed cover DR what happens? it says powerful attacks can blow through it, then in a different paragraph now says you can be hurt by overpenetration, so is penetration different than cover DR?
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Oliver. |
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