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Old 12-07-2024, 12:44 PM   #31
Flowergarden
 
Join Date: Oct 2024
Location: There's a head attached to my neck and I'm in it
Default Re: Low-Tech Survival Skills

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Originally Posted by acrosome View Post
[*] Traps, if not covered by Survival[*] PS (Tanner) if not covered by Leatherworking
Small traps are coverd by survival, big one are covered by traps (low tech companion 3)
Tanner isn't covered but defaults to leatherworking -3
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Old Today, 09:53 AM   #32
stranger38
 
Join Date: Jan 2009
Location: Indaiatuba/SP Brazil
Default Re: Low-Tech Survival Skills

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Originally Posted by dcarson View Post
Housekeeping covers basic cooking, sewing etc. So that instead of the seperate skills might be more useful.
Housekeeping in our games is the most important skill haha. nothing beats it.
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Unread Today, 01:01 PM   #33
RGTraynor
 
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Join Date: Aug 2004
Location: Pioneer Valley
Default Re: Low-Tech Survival Skills

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Originally Posted by malloyd View Post
Maybe a point, to give you something to insist you actually know about the concepts of sterility, shock and heat stroke. The problem is basically the same as Physician though: it's difficult to use on yourself, [especially] when you really need it. Essential for a group situation, but maybe not worth spending the points you might need for something with a higher percentage change of helping for an individual.
Coming late to the party, but I agree. The prudent bushwhacker relies more on not getting hurt and not eating the poison berries than on fixing themselves up when they do. All my years of group camping -- and with my medical knowledge and the paramedics' crash kit I'd have with me -- I had to deal with a serious situation exactly once.
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