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#9 | |
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Join Date: Aug 2010
Location: The Land of Enchantment
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Quote:
Because if you have to make them then Machinist/TL0 might be needed just to start. And then, yes, Carpentry, or even better Armoury (Missile Weapons). Slings are damned easy to make. I have made them out of jute cord. But you need Survival to make cordage. Trapping is also the most energy efficient way to get protein, and I think that Survival covers trapping, but if not then Traps. But if you have Armoury then go for a Bow instead of a sling- they are better, though they take more work to make. Probably Axe, yes. You can use it with a one-handed club, too. Knives are probably more useful than an ax, but you don't actually need Knife skill for survival uses of a knife. Throwing Stick might be handy. First Aid (or something that defaults to it like Physician) is a must, no matter what. Then Navigation or Area Knowledge, obviously, to get back home. But if you get to start with equipment then you don't need much more than Guns (Shotgun)/TL8 and Survival/TL8. The latter would probably come with a GPS. :) Edit-- I see now that you mean for long-term survival, and it seems to be implied that you do not start with equipment. In fact, you might be plopped down naked. I'll also assume that you are dropped into unfamiliar surroundings so that Area Knowledge is not available.
Of course, I'm also tempted to just put all 60 points into Survival, since almost anything else I might need could arguably default from it, especially if Survival covers trapping. Survival-25 has to be pretty awesome.
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I'd need to get a grant and go shoot a thousand goats to figure it out. Last edited by acrosome; 12-07-2024 at 12:31 PM. |
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