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#8 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Monster Hunters witches are very capable, but they are built on 400 points, not the 250 of DF characters. For 250 points, Incantation Magic, or a really well-optimised conventional magician is likely to work better.
There is a Musketeer template for DF in Pyramid #3/36 Dungeon Fantasy, and they are very skilled, with Gunslinger, Guns (Musket) at a basic 19, and a wide array of Gun-Fu perks available. There's also a handy list of weapons in the article. The great difficulty of TL4 firearms is reloading time, which is 15 to 40 seconds, an eternity in GURPS combat. I've played a TL4-5 swashbuckler in fantasy-like settings, and reloading has never seemed worth attempting. Pistols are for softening up opponents, and you Fast-Draw them, fire at short range without an Aim, and drop them. Next turn, do that with your next pistol, or Fast-Draw your sword. This seems a bit complicated for berserkers - remember that Berserk is a [-15] disadvantage.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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