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#71 | |
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Join Date: Jun 2010
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Going up the stairs, Voice can see that there’s two stories of apartments (same layout and size as his own floor) above the current one. Going higher, the stairs stop at a locked metal gate blocking the way up. Going down the stairs, there’s only one more floor of apartments below. Below that there’s a “basement” floor dedicated to various facilities - including a laundromat, vending machines, a public bathhouse, a parking lot, and three tunnels out and away from the area.
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My blog: http://tabletoprpg333.home.blog |
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#72 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Wait, a parking lot? I thought there weren't any roads in the arcology? are the tunnels for vehicles or pedestrians? How many cars and other vehicles are in the parking lot? Do I have any idea how long the tunnels are or where they go to? does the "basement" have a bigger footprint than apartments?
How tall is the arcology? Are we near the base? Any public transport in the area? Do any other players have questions I should be asking?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#73 |
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Join Date: Jan 2014
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What condition are the facilities in?
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Oh boy, GURPS! That's where I'm a Viking! |
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#74 |
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Join Date: Nov 2004
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Look for any doors off the parking area; if there's a utility room or space for maintenance workers, it's probably unused and likely to stay unbothered
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#75 |
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Join Date: Feb 2009
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Is my motorcycle in the apartment with us?
Any vent shafts we could fly a drone through? |
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#76 | |||
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Join Date: Jun 2010
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Currently, there’s no vehicles in the lot. The tunnels are 8 yards wide. They go to other areas of the arcology. Yes, the basement is a lot of areas. Very big. The arcology is about 50 floors high at its tallest point. Below ground level is harder to get measures of it. You’re on the ground floor. But fairly far away (3 or 4 areas) from the exits to the outside. Public transport is via a monorail, or an elevator to a blue collar work area. Bad. Dirty. Perhaps broken. Quote:
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Vent shafts? Big enough for drones, maybe, if the wiring and actual stuff that’s in vents don’t get in the way. Where do you plan to fly the drone to?
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My blog: http://tabletoprpg333.home.blog |
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#77 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Does the basement have other stair cases leading up to other "Stacks"? Or perhaps elevators?
How would I get to the nearest monorail? How far are these tunnels going to run for? Is the metal grate blocking access further up likely to lead to just one level, or a whole bunch?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#78 |
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Join Date: Feb 2009
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Sending the drone to spy around in the vent shafts unseen seems cool, might learn stuff people didn't want us to
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#79 | ||
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Join Date: Jun 2010
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The nearest monorail station is 10 minutes walk through the arcology’s pathways. Here’s hoping it is still in operation. The tunnels could be kilometres long, if they stretch all the way to the outside of the arcology island’s edge. Behind the metal grate is almost certainly a whole bunch of important areas - why else would there be such security?
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My blog: http://tabletoprpg333.home.blog |
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#80 | |||||
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Voice doesn't have area knowledge (or architecture). Maybe one of his comrades could help. He'll ask the room "Does anyone have a good idea of the general layout of this area?" Quote:
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But we don't know I don't have any idea until I can find an ally with area knowledge (or maybe architechture) For now I'll check tunnel and see if there are any parking lots or stairwells or elevators 100 yards or so down each of them. Then I'll fly the drone back.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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