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Join Date: Jan 2009
Location: Indaiatuba/SP Brazil
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Hello everyone good/morning/day/evening to you all.
Me and a friend are working on a dark (dungeon) fantasy campaign and i am working on game mechanics, so help me with ideas and sugestions, please. TL4 (Because i like guns!) the world is not so medieval. It`s that Fantasy mish-mash. Guns and gunpowder are known, plentiful and most armies moved from classical warfare to muskets, pikes and bayonets. Magic I`m thinking of using that magic system from Monster Hunters. Magic is also known and plentiful, but requires study, time and it is dangerous (may atract THINGS) Races Basic fantasy Races (Dwarves, Elf, Men, Halflings, etc) Professions Barbarians No change Bards Thinking about making them a sort of courtesan/spy with those Control Emotion skills Clerics No change? Druids Good and neutral ones are ok. Bad ones? SKINWALKERS Holy Warriors No Detect (Evil), the Powers That Be want holy knights to rely on their own moral compass instead of them. Knights No change Martial Artists No change? Scouts (my favorite profession btw) No change Thieves No change either? Wizards? See magic above Demolisher Good ol`blackpowder instead of shattersand, and every race can be one Musketeer No change excetp for more realistic gun stats Scholars No change? Artificers Can make GOLEMS! Carnies How to make them extra creepy? I know for a fact that we can`t scare the other players, but, we`re running this mor for flavour and theme more then scares. Corruption from Horror: how to implement it? Last edited by stranger38; 12-06-2024 at 07:12 AM. |
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| Tags |
| campaign design, musket |
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