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Old 12-06-2024, 05:32 AM   #1
stranger38
 
Join Date: Jan 2009
Location: Indaiatuba/SP Brazil
Default Dark Fantasy Ideas

Hello everyone good/morning/day/evening to you all.

Me and a friend are working on a dark (dungeon) fantasy campaign and i am working on game mechanics, so help me with ideas and sugestions, please.

TL4 (Because i like guns!) the world is not so medieval. It`s that Fantasy mish-mash. Guns and gunpowder are known, plentiful and most armies moved from classical warfare to muskets, pikes and bayonets.

Magic
I`m thinking of using that magic system from Monster Hunters. Magic is also known and plentiful, but requires study, time and it is dangerous (may atract THINGS)

Races
Basic fantasy Races (Dwarves, Elf, Men, Halflings, etc)

Professions

Barbarians
No change

Bards
Thinking about making them a sort of courtesan/spy with those Control Emotion skills

Clerics
No change?

Druids
Good and neutral ones are ok. Bad ones? SKINWALKERS

Holy Warriors
No Detect (Evil), the Powers That Be want holy knights to rely on their own moral compass instead of them.

Knights
No change

Martial Artists
No change?

Scouts (my favorite profession btw)
No change

Thieves
No change either?

Wizards?
See magic above

Demolisher
Good ol`blackpowder instead of shattersand, and every race can be one

Musketeer
No change excetp for more realistic gun stats

Scholars
No change?

Artificers
Can make GOLEMS!

Carnies
How to make them extra creepy?

I know for a fact that we can`t scare the other players, but, we`re running this mor for flavour and theme more then scares.

Corruption from Horror: how to implement it?

Last edited by stranger38; 12-06-2024 at 07:12 AM.
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campaign design, musket

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