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Old 11-24-2024, 08:40 AM   #71
the_matrix_walker
 
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Default Re: [OOC] Enter the Imperium

I am not a GSC fan. I'm fond of using google sheets. Made integrating the QN changes easy as well. I just copy and paste from the skill tab to populate. It is in need of update tho...
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Old 11-28-2024, 07:00 PM   #72
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Default Re: [OOC] Enter the Imperium

Quote:
Originally Posted by the_matrix_walker View Post
In the templates, you are charging a reduced cost for TBaM when combined with Weapon Master, which makes sense with the overlap.

Have you checked out Chritopher R Rice's "build your own" version? It is not RAW, but I have used it in quite a few games now. I love it.

https://www.ravensnpennies.com/gurps...er-advantages/
I like this, and may use it later.
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Old 11-28-2024, 07:18 PM   #73
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Default Re: [OOC] Enter the Imperium

Quote:
Originally Posted by ericthered View Post
Notes on engineer (Scott DeLoach)-- I just transferred him over to GCS.
  • Quote:
  • Code of honor (Professional) should be [-5], not [-10], was that intentional?
  • No, a mistake.

    Quote:
  • The Mechanic specialties are a little confusing: is the M-Drive not the same thing as FTL? And are they not covered in the starship specialty?
  • The Traveller M-Drive is a reactionless maneuver drive. The J-Drive is the jump drive (ftl).

    Quote:
  • Are Gyrocs all good to go ahead and buy with cash? How are we doing Gear here?
  • You have your mundane gear; Ill tell you about it later.

    Quote:
  • He has a psi-sword but no skill with it, is that intentional?
  • No. As a tool you can have a Force Blade (the knife version of a force sword).

    Quote:
  • The provided sheet doesn't have QN on it. What's the QN for the engineer?
  • He's paid 5 points for his will to be the same as IQ, both 14. What's going on there? Is related to QN?
  • All PCs have a 13 QN and they will be able to be improved once the game is running. Will is based on QN. Per is based on HT.

    Quote:
  • The points summary on the second page doesn't match the total points spent, but the unspent points appears to be right at the top of the sheet. That's not too concerning, I guess.
  • Probably due to my lack of knowledge of GURPS Character Assistant.

    Quote:
  • I know 50 points of Psi are coming... is that part of the unspent 35 or something else? What's the point total, split by bucket?
  • The traits given by the game are Luck, Devotion, QN-13, and Communion-4, for a total of 85 points. Then there are 250 points for the character.

    Psi will be an additional 50 points.
[/QUOTE]

I've pretty much finished Scott.
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Old 12-04-2024, 05:56 PM   #74
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Default Re: [OOC] Enter the Imperium

I have the two characters ready, in GCS format. I will put these up on the wiki. Then, I will begin the game on Monday, or sooner if I hear from you both.
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Old 12-04-2024, 08:20 PM   #75
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Default Re: [OOC] Enter the Imperium

The new characters are on the wiki https://publish.obsidian.md/dangerousthing; The path is Characters -> Premade Characters
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Old 12-04-2024, 10:14 PM   #76
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Default Re: [OOC] Enter the Imperium

There are some problems with the "other" template.

He doesn't qualify for serene defender at that Precognitive defense skill level.

You Dropped the communion level under the prerequisite for The Tao of Communion but left that learned prayer there.

There is very little point in taking Esoteric Martial Arts skills at 10. Based on QN 13 I would not bother with them.

Ethical PSI, does that make sense with Emotion Sense? What's the point in being able to sense emotions if you need to ask permission before you do? Isn't that how that disad works?
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Old 12-05-2024, 10:33 PM   #77
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Default Re: [OOC] Enter the Imperium

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Originally Posted by the_matrix_walker View Post
There are some problems with the "other" template.

He doesn't qualify for serene defender at that Precognitive defense skill level.
You have a 13 QN. I can raise your Precognative Defense. To be honest, 13 is a relatively high number to start with. I'll think on this a bit. The problem is that some enemies will have higher stats that you, even if I raise.

Quote:
You Dropped the communion level under the prerequisite for The Tao of Communion but left that learned prayer there.
What level of communion do you believe is necessary?

Quote:
There is very little point in taking Esoteric Martial Arts skills at 10. Based on QN 13 I would not bother with them.
Very few esoteric martial arts skills are based on QN.

Quote:
Ethical PSI, does that make sense with Emotion Sense? What's the point in being able to sense emotions if you need to ask permission before you do? Isn't that how that disad works?
Sense Emotions is just a flash of emotion and doesn't require permission. Think of it like body language. If you'd rather have a different power, you can ask. Sense emotions is better for some things, especially with Multiplicity. I could give you Telereceive, but you'd be limited probably to Telepathy Talent-2. Telereceive.
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Old 12-06-2024, 08:52 AM   #78
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Default Re: [OOC] Enter the Imperium

I suppose that works. I wanted rather more grab as opposed to bullet, but I can make it work.
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Old 12-07-2024, 07:31 AM   #79
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Default Re: [OOC] Enter the Imperium

I just updated both character sheets.

Sabotage doesn't require much strength. I added TK Crush, which is also good for breaking things.
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