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Old 12-04-2024, 07:10 AM   #11
Varyon
 
Join Date: Jun 2013
Default Re: Weapon breakage from a thrust

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Originally Posted by Flowergarden View Post
For me weapon breakage is needed when you fighting ogres or something. When two ST 10 people fight... I don't think weapons would break that much. Even with medieval steel. Edge damage - yes. Full breakage would be more of a cumulative effect. And it's kinda is with this system. But with big ST... Scaling weapons doesn't give you additional DR, so they break sometimes too fast (never seen ST 30 person thou, can't be sure)
Larger weapons being proportionally more fragile is realistic, at least if they are made of the same materials. You could change this if you wanted something more cinematic - treat the DR guidelines as being for weapons with MinST 10, then scale DR linearly with MinST (so MinST 15 weapons have 1.5x the listed DR). You can also change to scaling HP linearly with MinST (normally it scales as the 2/3 power of MinST - weight scales with MinST squared, and HP is the cube root of weight).
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Old 12-04-2024, 04:17 PM   #12
Plane
 
Join Date: Aug 2018
Default Re: Weapon breakage from a thrust

instead of HT-rolls like in Pyramid why don't we just track damage to a weapon's HP or ablative DR ?
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Old 12-04-2024, 09:31 PM   #13
Varyon
 
Join Date: Jun 2013
Default Re: Weapon breakage from a thrust

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Originally Posted by Plane View Post
instead of HT-rolls like in Pyramid why don't we just track damage to a weapon's HP or ablative DR ?
That's what the previously-linked system does, giving weapons a chance to be damaged on a Parry, and following normal rules for damage to items.
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