Quote:
Originally Posted by Varyon
In the extant corpus of GURPS works - albeit DFRPG rather than GURPS proper - it's tough to beat Delvers to Grow for quick-to-the-table character generation, and that's something that would lend itself well to random character generation (roll to see which general category of Delver, roll to see which specific role, maybe a roll to determine what your preferred weapon skill is, and finally some random rolls to see which Upgrade Modules you're tacking on). I'm hoping the upcoming Mission X uses a similar framework, although that's probably not going to be quite as backward-compatible with mainline GURPS as DFRPG is.
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I have Delvers and it’s terrific. Great concept for the game. That approach would be quite efficient. If the new game uses that and the FDG, Douglas would suddenly be thrust into a development position.
No offense to Sean, but perhaps a new writer, a new voice in the text, would also freshen the game up.