Quote:
Originally Posted by Varyon
For more satisfying weapon breakage rules, I recommend "The Broken Blade" from Pyramid #3/87. Rather than a 1d roll it has the weapon roll against its HT; Failure here doesn't necessarily break the weapon but rather reduces its HT (making it more likely to break on future attacks; there are also optional rules for the reduced HT to make the weapon less effective) - although if HT gets too low, or if you have too bad of a failure (including a Critical Failure), the weapon will break outright.
It gets rid of weight considerations, instead using the damage being Parried to determine if there's a risk of breakage (every weapon has a safe amount of damage it can Parry without issue, going above this calls for a roll - and going too far above this penalizes the roll). Due to this, it's automatically less likely to suffer breakage when Parrying a thrusting attack rather than a swinging attack. Weapons can also suffer breakage on an attack, but this typically doesn't happen unless you're too strong for your weapon (and note this breakage chance replaces the default restriction on not being able to use more than 3x a weapon's rated ST).
It's a great article, and from what I've heard most people who try it never want to go back to the default breakage rules.
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That system is alot though. I dont think it suits my needs but thank you for the suggestion