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Old 12-03-2024, 05:24 PM   #1
pzmcgwire
 
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Default 1st Edition Old West vs 2nd Edition Old West

I noticed that in the 2nd Edition Old West, there are no rules for fast drawing or showdowns or any real combat rules beyond generalities.

Were these rules originally in the 1st Edition Old West? I know the fast draw and showdown rules can be found in the 3rd edition GURPS Compendium II, but was there anything about massed group combat that was left out of the 2nd edition?
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Old 12-03-2024, 08:13 PM   #2
Rolando
 
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Default Re: 1st Edition Old West vs 2nd Edition Old West

I think all of those where moved to the Compendium II for all historical books.
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Old 12-04-2024, 07:49 AM   #3
pzmcgwire
 
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Default Re: 1st Edition Old West vs 2nd Edition Old West

Thanks. I figured that might have been the case. I thought the sourcebooks would be a standalone reference for a milieu, but understand that space might be better used for milieu coverage rather than "universal" combat mechanics.

Last edited by pzmcgwire; 12-04-2024 at 08:28 AM.
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Old 12-04-2024, 08:31 AM   #4
Stormcrow
 
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Default Re: 1st Edition Old West vs 2nd Edition Old West

Quote:
Originally Posted by pzmcgwire View Post
I thought the sourcebooks would be a standalone reference for a milieu,
In the original scheme, that's how GURPS worked. The Basic Set was indeed basic, being the barebones of the system, with a bias toward humans and medievalesque fantasy, and each source book added the rules that transformed the basic rules into a complete genre.

But when genres had overlapping elements, this led to repeating rules in books, and people who bought these books were paying for multiple copies of the same rules. GURPS was reorganized with the Compendiums, making the "generic" rules much more complete, and second or third editions of source books outsourced everything they could to them.

But even the Compendiums were not really everything, and when the fourth edition came around, they decided that the Basic Set would contain, more or less, all the rules, and source books would merely help you configure those rules. There have been a lot of exceptions to this, but to be fair it's been twenty years and the Basic Set really can handle most things. (I get irked when a new supplement says you only need the Basic Set but then freely uses quirks, perks, modifiers, and other add-ons from other books without explaining them.)
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