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Join Date: Jan 2006
Location: Ottawa, Canada
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I am attempting to design another "godly domain"-type power. As always, I'm seeking the advice and comments from people on the forum: do the abilities listed below make sense? can you think of any other abilities that might fit?
Here is my first take at the Thievery/Thieves power: Thievery/Thieves Suitable Sources: Devotion (-10%), Divine (-10%), Magical (-10%); Spirit (-25%); Chicanery (-15%, from GURPS Dungeon Fantasy Denizens - Thieves.) Focus: Stealing, burglary, and theft. In the shadowy realms where light seldom treads, rogues and scoundrels practice their art of thievery. Many will seek out or otherwise obtain supernatural powers to help them acquire the desired goods. The will seek the power to slip unseen past even the most vigilant of guards, be able to pick locks and pockets with unparalleled dexterity, and a heightened awareness making them acutely attuned to the surroundings to be able to detect hidden traps and secrets. Some will arcane tomes and become spell-thieves (magical), while others are granted miracles by the gods and spirits of thieves and rogues (divine, devotion, or spirit). This power is solely about actual theft, and not other aspects associated with thieves. In many fantasy settings, thieves also often have powers related to shadows and darkness; see the Darkness power (GURPS Powers, p.125). They might also have Illusion (GURPS Powers, p.129) and/or Trickster (GURPS Template Toolkit 4 - Spirits) powers. Power Talent: Power Talent (Thievery/Thieves) [5 x level]. Abilities: Accessory Perk (Lockpicks); Appearance Perk (Honest Face) Attribute boost to DX or Move; Chameleon; Clinging; Danger Sense; Detect (Traps, Occasional); Detect (Valuable items and wealth, Common), possibly with Analyzing (+100%) to be able to determine exact value; Invisibility, possibly with Accessibility, Only in Shadows/Darkness (-20%); Manual Dexterity; Penetrating Vision; See Invisible (Mundane Concealment) to visually find hidden safes and compartments; Silence; Talent (Craftiness); Telekinesis with One Task, Lockpicking (-40%). (If using GURPS Power-Up 10 - Skill Trees, bonuses to Sneakiness Trunk and Theft Trunk would also be appropriate.) |
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