|
|
|
#11 |
|
Join Date: Nov 2024
Location: Northern Midwest, North America
|
For the sake of simplicity then, let’s assume that there is no civilization to rejoin in whatever area. Walking back to civilization is like a cheat code, it makes the challenge too easy.
__________________
I apologize for my idiocy in advance. I run a GURPS (and other things) blog started very recently. |
|
|
|
|
|
#12 |
|
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
all 60 points in Survival. With Survival 25 I can survive forever.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
|
|
|
|
|
#13 | |
|
Join Date: Apr 2005
|
Quote:
Wooden "treenails" were pretty much the norm at TL2. If you have access to reasonably straight saplings, you don't need to whittle or turn dowels. Someone living solo in the wilderness with just a few months before Autumn would do better to create a small, weatherproof shelter like an improved lean-to, however, and spend the bulk of their time foraging and preserving food. Access to a reliable, clean, defensible water source and a defensible, windproof, waterproof shelter are the first priorities, however. Machinist/TL0, as others have mentioned, is also a handy skill, since it covers things like flint, horn and bone-working. Since metal is going to be scarce and you lack the tools, forge and fuel to do metalworking, it will be hard to keep TL2 hardened bronze or copper or unalloyed iron tools in good condition. That makes stone and bone tools a more available option. Masonry is also a potentially useful skill if you have access to clay and the ability to make mud bricks. Do like the Anasazi did and build a mud brick building under a rock outcropping. |
|
|
|
|
|
|
#14 |
|
Join Date: Nov 2024
Location: Northern Midwest, North America
|
Carpentry was to build proper utensils, tool handles, "proper" furniture, etc. A proper home was never the goal.
__________________
I apologize for my idiocy in advance. I run a GURPS (and other things) blog started very recently. |
|
|
|
|
|
#15 |
|
Join Date: Aug 2014
Location: Snoopy's basement
|
Assuming that you're staying in the wilderness:
Survival [8] Area Knowledge [4] Carpentry [4] Fishing [4] Cooking [4] Sewing [4] Knife [4] Stealth [4] Machinist [4] Tracking [4] Traps [4] Spear Throwing (Atlatl) [4) Spear [4] Climbing [4] Last edited by Donny Brook; 12-01-2024 at 06:02 PM. |
|
|
|
|
|
#16 |
|
Join Date: Nov 2024
Location: Northern Midwest, North America
|
That’s pretty solid! Masonry might also be a safe bet.
__________________
I apologize for my idiocy in advance. I run a GURPS (and other things) blog started very recently. |
|
|
|
|
|
#17 |
|
Join Date: Sep 2004
|
In the interest of catchall shortcuts:
Survival!-12 [Anything+2 / 60 points] |
|
|
|
|
|
#18 |
|
Join Date: Nov 2024
Location: Northern Midwest, North America
|
Cheeky, I forgot to say anything against Wildcard! skills. I suppose you have the best chances out of all of us, then.
__________________
I apologize for my idiocy in advance. I run a GURPS (and other things) blog started very recently. |
|
|
|
|
|
#19 |
|
Join Date: Jun 2013
|
Drop Traps and put those points into something else - Traps is for use against people (B223 notes that Traps is at -5 to skill to use against wild animals; DF16:36 explicitly notes that, for wilderness traps, Traps works for targets with IQ 6+, Survival works for targets with lower IQ). Survival (boosting it from 12 to 13) wouldn't be a bad idea. I'd also be inclined to reduce Knife skill and pick up Swimming.
__________________
GURPS Overhaul Last edited by Varyon; 12-02-2024 at 06:04 AM. Reason: I wrote "skills" instead of "points" initially |
|
|
|
|
|
#20 |
|
Join Date: Aug 2004
Location: Wellington, NZ
|
I would really strongly recommend First Aid. I'm torn on Naturalist as it has a lot of overlap with Survival. However, I think a bit of it to help with things like predicting the weather and things like finding caves, useful plants, and so on is worthwhile.
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|