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#14 |
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Join Date: Aug 2004
Location: Austin, TX
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It sounds like you have your answer: stock designs at first, then weapon loadout changes, then possibly more extensive redesigns.
You may want to recruit an avid player or two as a vehicle designer to reduce your work load, but there's no need to go full on design sequence for everyone.
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Read my GURPS blog: http://noschoolgrognard.blogspot.com |
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