Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 11-28-2024, 08:53 AM   #11
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Re: What would you change in your Gurps character

Quote:
Originally Posted by acrosome View Post
I think I'm ok. I'm actually a fairly high point total, since I happen to have skill sets that GURPS treats with high granularity. I probably need to make judicious use of the rules for skill degradation since I retired from the Army, though. And I'm getting older- I doubt that I'm Fit any more.

On the other hand, would I be happier without those skills any more if the points were dumped into higher Wealth, Independent Income, and Unageing? Maybe. 'Cause I would have the points. Hell, I might be able to throw in Very Fit... or maybe even Unkillable 1 instead.
Independent Income, as it gives you 1% of the value of your total assets every month, after taxes, is point-for-point a ridiculously valuable trait to ensure a life without worries. If you received 12% of your net worth as annual income after all taxes, without doing any work, you'd most likely have a lot of free time for adventuring. Or roleplaying adventuring, more likely. But still.

Most of us should add a Quirk, like a new weird interest or something, and pick up Independent Income [1]. Then we can just do nothing but pursue our odd interests all day long.
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is offline   Reply With Quote
Old 11-28-2024, 11:28 AM   #12
Donny Brook
 
Donny Brook's Avatar
 
Join Date: Aug 2014
Location: Snoopy's basement
Default Re: What would you change in your Gurps character

Quote:
Originally Posted by Icelander View Post
Independent Income, as it gives you 1% of the value of your total assets every month, after taxes, is point-for-point a ridiculously valuable trait to ensure a life without worries. If you received 12% of your net worth as annual income after all taxes, without doing any work, you'd most likely have a lot of free time for adventuring. Or roleplaying adventuring, more likely. But still.

Most of us should add a Quirk, like a new weird interest or something, and pick up Independent Income [1]. Then we can just do nothing but pursue our odd interests all day long.
I think you're overvaluing it. It doesn't give you 1% of total assets, it gives 1% of GURPS-defined starting money. For a SS0 person that's $30,000 x 0.01 x 12 for an annual stipend of $3600. If you take it a the max 20 levels, you get $72,000 which is in the range of a life without worries, depending on your CoL.
Donny Brook is offline   Reply With Quote
Old 11-29-2024, 02:04 AM   #13
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Re: What would you change in your Gurps character

Quote:
Originally Posted by Donny Brook View Post
I think you're overvaluing it. It doesn't give you 1% of total assets, it gives 1% of GURPS-defined starting money. For a SS0 person that's $30,000 x 0.01 x 12 for an annual stipend of $3600. If you take it a the max 20 levels, you get $72,000 which is in the range of a life without worries, depending on your CoL.
Well, starting money is basically how much you could get for your home and everything you wouldn't have any use for if you needed to run away that same day, to enter a wardrobe to a magical realm, plus the full price you bought anything you do take.

I guess Average Wealth people don't really own their homes, or, at least, don't have significant equity in them. It's the Average character being an 18-year-old ready for military service thing.

Plenty of mundane and actually real people in their forties* do own significant equity in their homes, though, so Independent Income would yield a lot more for them.

*My guess for the median age of forumites.
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is offline   Reply With Quote
Old 11-29-2024, 12:13 PM   #14
fritzbc
 
fritzbc's Avatar
 
Join Date: Nov 2024
Location: Northern Midwest, North America
Default Re: What would you change in your Gurps character

As Icelander suggested... due to my already low point total I would take one point each out of Hobby Skill (GURPS) and Writing (plus take a quirk) and put it into independent income. 36% of my starting wealth (assuming I am still at Wealth (Struggling)), means I get $3,600 per year! Not the worst, but $3,600 per year is not too shabby for free cash. Could always scrounge together some extra points for extra monthly income. I mean, hey, imagine all the GURPS PoD books I could get every month with $300! XD
__________________
I apologize for my idiocy in advance.

I run a GURPS (and other things) blog started very recently.
fritzbc is offline   Reply With Quote
Old 11-29-2024, 01:13 PM   #15
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Re: What would you change in your Gurps character

Quote:
Originally Posted by fritzbc View Post
As Icelander suggested... due to my already low point total I would take one point each out of Hobby Skill (GURPS) and Writing
I'm not giving up any hard-earned skill points. But if necessary, one is prepared to start referring to oneself in the third person.

And perhaps develop an adventurer's combination of Curiosity and Xenophilia, so that one would constantly find oneself interrogating irate strangers on how they came to be here, what their native lands are like, and if they've eaten any bugs, what do they taste like?
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is offline   Reply With Quote
Old 11-29-2024, 01:43 PM   #16
the_matrix_walker
 
the_matrix_walker's Avatar
 
Join Date: May 2005
Location: Lynn, MA
Default Re: What would you change in your Gurps character

Quote:
Originally Posted by joppeknol View Post
Hi,

I had an idea that I would like to share with the group.

Recently, I was thinking what I would like to change about my self. More handsome, less overweight, etc..

Then I thought: ok, suppose I want a different character, but in order to propose that... what traits do i want to trade in in order to get the points for the things that I want? What do i want to change in my Gurps-character sheet, while keeping the same point-total?

I couldn't really think of something. I would like to be a little bit taller, but since that doesn't change strength or reaction modifier, I doubt if my life would be much improved by that. Age would be something, but that sounds a bit unfair. I became old by living a life.

So it turns out that I'm actually very content with who I am. It turns out that I am a well-optimized well-rounded, very low-budget Gurps character. I couldn't ask for more given the point-total.

So I was thinking: Am I unique in that regard? Did I miss some loopholes that you alway should ask for given a chance to make changes to you character?

Now I agree that it is a silly thought-experiment, but I thought it would be fun to ask other people's thoughts on a forum dedicated to thought experiments. At least, it has made me draw a nice conclusion. I should be content. Asking for more points would be selfish and a sign that you want the world to be about you :-).
Can I presume we would be limited to mundane expenditures?

Quote:
Originally Posted by Icelander View Post
Well, starting money is basically how much you could get for your home and everything you wouldn't have any use for if you needed to run away that same day, to enter a wardrobe to a magical realm, plus the full price you bought anything you do take.

I guess Average Wealth people don't really own their homes, or, at least, don't have significant equity in them. It's the Average character being an 18-year-old ready for military service thing.

Plenty of mundane and actually real people in their forties* do own significant equity in their homes, though, so Independent Income would yield a lot more for them.

*My guess for the median age of forumites.
Starting wealth is the same for everyone in your setting's premise, there would be no variation in the output of the independent income advantage for your wealth level based on how you choose to distribute your starting resources.
the_matrix_walker is online now   Reply With Quote
Old 11-29-2024, 02:28 PM   #17
oneofmanynameless
 
Join Date: May 2012
Location: New Hampshire, USA
Default Re: What would you change in your Gurps character

No, I don't think you're unique. I'm pretty satisfied with myself as a character. Obviously if I was given more points to spend how I want I could add things. Magic powers or a couple more wealth levels. But I'm quite happy with my current character sheet.
oneofmanynameless is offline   Reply With Quote
Old 11-29-2024, 07:24 PM   #18
Rupert
 
Rupert's Avatar
 
Join Date: Aug 2004
Location: Wellington, NZ
Default Re: What would you change in your Gurps character

I'd start with a simple change, one that doesn't cost with points in and of itself - rub out the age listed and write in a new age 20-30 years lower. Then look for a way to buy Longevity or Extended Lifespan (probably the former, as seems less likely to draw unwanted attention than looking only 50 when I'm 100 will).
__________________
Rupert Boleyn

"A pessimist is an optimist with a sense of history."
Rupert is offline   Reply With Quote
Old 11-29-2024, 08:49 PM   #19
kirbwarrior
 
kirbwarrior's Avatar
 
Join Date: Jun 2010
Location: Dreamland
Default Re: What would you change in your Gurps character

Serendipity (Game Time +0%) is a great start. If I need to get disads, I'd look at Mundane Background and Dependent (what's a Disadvantage for my Player isn't necessarily a disadvantage for me).

Quote:
Originally Posted by TGLS View Post
I'd trade most of it in for:

Affliction (Modular Points* +250%, Permanent +300%) [65]

*Modular Points: Modular Abilities (Cosmic Power) (Physical, Mental, and Social +150%) [25]

Then in a few days I'd have all of it back.
Never mind, I pick this. Maybe throw Aura on it or something to make it passively build up. And then once I have enough points from it, use MA to put Time-Spanning onto the Affliction and use it on my past self.
__________________
Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
kirbwarrior is offline   Reply With Quote
Old 11-29-2024, 09:39 PM   #20
Boomerang
 
Boomerang's Avatar
 
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
Default Re: What would you change in your Gurps character

If I were a character in my own GURPS campaign multiverse I would want to pick up Regeneration (regular) and Unaging. Those two advantages are the pre-requisite traits for all other meta human powers within the setting and in the long run I will be far better off. I’m not sure what I would drop to acquire them though.

In a realistic setting I would probably stay the way I am, mainly because I can’t be bothered going through the thought exercise of trying to figure it out. 😝
__________________
The stick you just can't throw away.
Boomerang is offline   Reply With Quote
Reply

Tags
fun, gurps 4

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:19 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.