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Old 11-28-2024, 11:08 AM   #61
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Default Re: TL2 Fantasy Tips

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Ah, when I looked it up briefly it seemed like it was largely referring to the Biblical Fall of Man, which... basically covers everything in a setting where the Bible is accurate, so I figured you must have been talking about something else. This sounds like "post-apocalyptic, but the apocalypse was of what we'd consider a low-tech society, it was just more advanced than what they have now."
Ah, yes - I was assuming that the theological definition would be at the bottom of the list these days. Still, if you want to get all Eric Von Daniken about it and wonder if The Tower of Babel might have been a beanstalk and involved in a civilisational collapse (perhaps due to its anchor being accidentally dropped into the Earth's gravity well?) that might be cool as well. But no, I was thinking of a more mundane collapse.

"know oh Prince, that between the time when the waves swallowed Atlantis and the rise of the Sons of Arius, there was a time undreamed of..."
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Old 11-28-2024, 03:31 PM   #62
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Ah, yes - I was assuming that the theological definition would be at the bottom of the list these days. Still, if you want to get all Eric Von Daniken about it and wonder if The Tower of Babel might have been a beanstalk and involved in a civilisational collapse (perhaps due to its anchor being accidentally dropped into the Earth's gravity well?) that might be cool as well. But no, I was thinking of a more mundane collapse.

"know oh Prince, that between the time when the waves swallowed Atlantis and the rise of the Sons of Arius, there was a time undreamed of..."
If it interests you at all, I was thinking of having a collapse, but I am not sure when and why yet. Theological collapse was something I was experimenting with, as in "The gods are dead, and we killed them".
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Old 11-28-2024, 05:47 PM   #63
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Default Re: TL2 Fantasy Tips

The closest Western civilization has ever come to an actual apocalypse was the Fall of Rome (which, to be fair, was pretty apocalyptic -- albeit in a slow motion sort of way), and that continues to inform our views of such an event.

It also works well as a model for a Fantasy Role-playing setting, which frequently includes the theme of "life amongst the ruins in a fallen world."

As for magic, one of the ideas I like best is the notion that ferrous metals disrupt magic, lead is impervious and magically inert, but copper and tin and other Bronze alloys, as well as organic materials, mostly don't interfere and can take enchantment.

However, because Bronze requires incredibly rare tin, and iron ore is everywhere and iron implements become readily available once people figure out how to work it, the slow adoption of iron destroys the magical underpinnings of the former glorious age. Once the ignorant barbarians learn to work iron, the magical empires face endless conflict they may be ill-equipped to handle.
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Old 11-28-2024, 06:28 PM   #64
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That sounds sick! Are you running a campaign like like that right now, or have you just had those ideas floating around in your head? That's a lot more creative of lore than I have made, seeing as so far I just have the barebones basics about the clans around the area along with the gods and basic governmental system.
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Old 11-28-2024, 08:34 PM   #65
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That sounds sick! Are you running a campaign like like that right now, or have you just had those ideas floating around in your head? That's a lot more creative of lore than I have made, seeing as so far I just have the barebones basics about the clans around the area along with the gods and basic governmental system.
It's the set of ideas that underpinned my last campaign and guided my decision-making when I did my setting design.
It germinated from the old idea that iron was anathema to fairy, and then got another refinement when I read the explanation for that in R. Talsorian Games' Castle Falkenstein game.

What if, instead of just disrupting the complex patterns in the energy matrix that form the minds of fairies (and frequently causes them to fail catastrophically), ferrous metals disrupted all magics and grounded them out?

So, in my campaigns, iron and steel cannot be enchanted, and a mage chained and manacled in iron is pretty screwed.

By contrast, orichalcum is made from an isotope of particularly soft copper which, when alloyed with tin (or, in more modern metallurgy, aluminum) results in a hard metal with particularly useful magical properties that, in my last campaign, formed the basis for the techno-magical machinery that powered some of the secret societies that drove events.

Also, in keeping with that theme, powerful magic and strong electrical fields cancel out each other. The electrical fields generated by living things were the strongest that could exist in a magical setting.
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Last edited by tshiggins; 11-29-2024 at 09:47 PM.
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Old 11-28-2024, 08:57 PM   #66
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Interesting. How did that end up playing out?
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Old 11-28-2024, 10:02 PM   #67
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Also, in keeping with that theme, powerful magic and strong electrical fields cancel out each other. The electrical fields generated by living things were the.strongest that could exist in a magical setting.
No thunderstorms or lightning bolts? No legends of Zeus or Thor or Indra?
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Old 11-29-2024, 10:03 AM   #68
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Now that I think about it, not being able to have a Thor-type god (my personal favorite deity) would be a slight let-down in that world.
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Old 11-29-2024, 10:37 AM   #69
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Now that I think about it, not being able to have a Thor-type god (my personal favorite deity) would be a slight let-down in that world.
For your own world, I assumed the gods you named earlier are takes on Slavic gods, with your Peryn being Perun (the Eastern Bloc Thor/Zeus). Would that be right?
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Old 11-29-2024, 10:45 AM   #70
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Yup! One second, let me pull up what I have written down for him.

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Peryn represents lighting, thunder, war, and the safety of our lords. A chieftain's druzyna (a vintenary of loyal guards) worship this god deeply, to bring safety to their lord. With his axe and spear, he fights all that is chaotic and evil in our world.
Thought I should add that Peyrn and Volos are the higher gods, with Dazhbog, Zvaroz, and Mokosh being lesser gods (although technically the three are part of a family)

Last edited by fritzbc; 11-29-2024 at 10:52 AM. Reason: Added a tidbit at the bottom
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