Quote:
Originally Posted by Jack Sawyer
I never cared for the peasant railgun idea. Apart from feeling too 'rules-lawyerly' it also relied on ignoring real life just enough to make the game-mechanics internal logic to work, then act as if the results had meaningful impact in real life. I mean once it achieves a certain momentum its going to cause problems for handover unless you're also assuming progressively more superhuman peasants.
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Well, yeah. It assumes D&D rules ignore physics, until at the specific point the player trying to get away with the peasant railgun suddenly wants D&D to have rules for physics, so the railgun does something.
Sorry, nope. It continues to ignore physics forever, because D&D has no physics. It has game rules.