Quote:
Originally Posted by johndallman
Even if you can do that, it doesn't capture the experience of a long campaign where the characters change the world and are changed by their experiences.
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While capturing that experience is probably too much to ask, it
is fair to expect that an exhibition about RPGs would help a visitor appreciate this aspect of RPGs.
It would be great to hear from this group what folks think would be essential to an exhibition that attempts to explore RPGs as a complex art form. What would such an exhibition need to have in it in order for you to feel like you came away from the exhibition having learned something, having had a satisfying (or at least interesting) aesthetic experience, and that visiting the exhibition was worthwhile and left you with a better appreciation for what RPGs are?