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#9 | |
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Join Date: Oct 2024
Location: There's a head attached to my neck and I'm in it
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Quote:
Okay, I reread and it's nothing I thought of at first (sorry, headache got me), you create an entity that can carry and pick up stuff. So, it's animation but without need of an object? Like half the limitation or look at trigger(or accessibility, i don't remember which one I use for necromancers). Never seen animation in action. I would leave my train of thought, maybe you would find it useful. For the cost per level. One time I tried to make a magic system with fatigue cost instead of skill. I asked couple of people on there opinions. And it was overly complicated. -1 per 5% sounds reasonable, better than 4. But -20/-20/-5 sounds not that good. You can make it n% free and +5% per -1. Or something. Like extra effort for psi powers. Best system type is easy to learn hard to master. I hope i made sense at least somewhere:) |
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