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Old 11-26-2024, 07:30 AM   #9
Flowergarden
 
Join Date: Oct 2024
Location: There's a head attached to my neck and I'm in it
Default Re: "Based on (Attribute)" Telekinesis

Quote:
Originally Posted by Varyon View Post
The fact it has to start within the Wand's Reach and then Move to its destination (rather than you being able to just instantly dictate where within 10 yards the effect manifests), with the side effect that if you move outside of its range it vanishes (if you're moved out of range outside of your turn, you can declare you'll use a Concentrate to move it toward you on your next turn, and if it can get within Range, it sticks around) is worth either -10% or -20%
For some reason all I can think of is cost fatigue, variable. But with takes extra time instead (probably would be broken as a limitation). Or by moving to the target you mean some sort of weaponized-like limitation?

Okay, I reread and it's nothing I thought of at first (sorry, headache got me), you create an entity that can carry and pick up stuff. So, it's animation but without need of an object? Like half the limitation or look at trigger(or accessibility, i don't remember which one I use for necromancers). Never seen animation in action.

I would leave my train of thought, maybe you would find it useful.

For the cost per level. One time I tried to make a magic system with fatigue cost instead of skill. I asked couple of people on there opinions. And it was overly complicated. -1 per 5% sounds reasonable, better than 4. But -20/-20/-5 sounds not that good. You can make it n% free and +5% per -1. Or something. Like extra effort for psi powers.
Best system type is easy to learn hard to master.

I hope i made sense at least somewhere:)
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