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Old 11-25-2024, 05:46 PM   #8
Rolando
 
Join Date: Feb 2005
Location: Panama
Default Re: Has Anyone Ever Given Their Players The Construction Rules In A Mecha Game?

Due to armor weapon mounts instead of arms is better.

To help with the absurdity of mecha in my setting I made all mechas TL9, meanwhile most vehicles were TL8 and spaceships TL9 with some TL10 components.

So mechas are advanced tech that don't translate to other vehicles...because of some advanced physics concepts that work in a mecha universe.

Even then vehicles where not pushovers, all my players feared the big tanks, land frotresses and swarms of cheap vehicles or infantry when they dealt with them. I designed it that way to have the right feel of the setting for me.

If you allow players to create things with no constrains you risk them breaking the setting, not just because of abuse of the rules but because some things will stop making sense if allowing some options.

Ultra tech settings are a delicate and balanced echosystem. Specially mecha and space opera types.
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