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Originally Posted by the_matrix_walker
What's kind of funny is I've been angling for him to take it for multiple reasons for a very long time.
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Most of the magic he's seen so far has been very narrow. extrapolating all magic from that seems a little shaky. Yrth has enough magic and people studying that it makes sense to learn it. This won't get rid of all familiarity issues though.
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Peter keeps it pretty fast paced. His time use based learning has been limited to hiking (so much hiking) and survival. With magic, he gets a far superior "Montage-Based" learning speed for the first point (Or half point for Yaka, but there were a half dozen!)
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Yeah, I've tried to make that first point pretty easy, and to be generous with points (at least generous for me). But Peter is, as you say "pretty fast paced".
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It does make sense. The lack of a skill bonus basic skill makes it feel like the dreamer is behind the curve learning magic in a place rather than ahead of it when it comes to skill and aptitude. They are way ahead in picking up that first point tho, obviously.
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Hmmmm.
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If you're cracking into the Dreamer template for updates, be sure to include the Energy Reserve. It's not actually listed on there!
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For now I think that's Peter specific, since he keeps running into FP powered magic. A reference of common "conversions" on the 50 point advantage isn't a bad idea though.
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I don't think Peter should have any special aptitude in the Yrth Ritual Magic over that of other worlds.
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That makes sense. Now I'm considering if a 15 point talent for all magic is worth it (15 point talents almost never are) or if a 10 point talent for all magic is appropriate. Maybe just for casting it? (as opposed to say, aiming it)
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No it does not. If the spell has maintenance of 2, you have to get that bad boy up to 20 to maintain for free, and 21 to halve casting time. You need a high base skill if you're going to play a GURPS Basic Magic user with All The Powah!
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Yeah, that magic 15 breakpoint is kind of weird.
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Originally Posted by the_matrix_walker
On Peter's Martial training...
He has had some instruction from a number of sources, especially the martian commandos and yaka instructor with the blade.
Peter has 1 point in Brawling, (which really doesn't do anything, strangely) I'd like to flip that to Karate and bring that up to DX (or maybe DX+1), and I'd like to move his point in Knife to take Weapon Adaptation, Knife to Karate, so that his knife use is tied to the karate skill, and call that his "Yaka Blade Art".
So Replacing
Brawling @DX [1]
Knife @DX [1]
With
Karate @DX [4]
"Yaka Blade Art" - Weapon Adaptation: Knife to Karate [1]
And would Karate at DX+1 be okay if I wanted to devote that many points at once?
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All of those are fine point wise: converting Brawling to Karate is fine, spending four points on Karate at once is fine, and the weapon adaptation is fine in general. The question is if they can be justified with the instruction he has.
The Yaka instruction doesn't teach Karate. Its all very fencing style, with a small argument that this skill should be force sword. Rajat on the other hand knows karate for sure. He's been showing you stuff with a blade, but you've also been using a knife* for a good portion of the journey. Rajat has also had more time to train you, I think.
So I think its good, but give credit where credit is due: Peter learned this from Rajat.
*was that a knife? I know you had a blade of some sort.