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Old 11-20-2024, 07:03 AM   #6
CaptainBetts
 
Join Date: Jan 2020
Default Re: [UT] Gun Generator v0.3

I absolutely love this system, and it's created a lot of "feels right" results for me through a lot of use over the last few weeks.

I was wondering whether you saw this from David Pulver - is this taken into account in the system? Figured I'd flag it just in case, I guess the L/D ratio is the equivalent of the "Relative Power" stat?

Quote:
Originally Posted by David L Pulver View Post
(On Accuracy: You lose one point from Acc if the projectile L/D ratio is under 4:1 or the caliber is below 7mm.)
I'll be following your Gun generator threads with high levels of support.

I'm curious if you've tried working out things like Shotguns/Gyrocs etc. (though Gyrocs are admittedly an entirely different class of weapon).

Quote:
Originally Posted by Jinumon View Post
Same with Very Low Power, though I'll point out that Vehicles 3e seems to indicate that pistols and shotguns use the same Relative Power level (Low, in this instance). Not sure if the math bears out there yet or if that piece of info is considered out-of-date.
For clarity, would you suggest using "firearm" configuration with Low power to represent shotguns? Not sure exactly how to work out things like the Shots characteristic and how that impacts things.

As I recall, there was some comment (can't remember if it came from Pulver himself) that the anti-materiel rifle should have been LC2 - I've tended to reduce the LC of weapons with "very high power" with this system by an additional -1.
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design, equipment, firearms, ultratech, weapons


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