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Old 11-18-2024, 12:47 PM   #18
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Hero System ability design

Quote:
Originally Posted by Anthony View Post
Transform goes against power defense so it's a lot more effective against superhero and supervillain class opponents. Of course, that's probably not the major intended use case of this power.

I would just give in to the system and make it a stun only energy attack with a note that a target 'knocked unconscious' by this power is actually paralyzed, with a small limitation that says the power cannot reduce the target below zero (thus, if you take someone down and remove the current, they take a recovery on their next turn and are at positive stun again).
I will grant that that could be done. But I'm not sure what you see as problematic about basing it on Flash.
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