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Originally Posted by the_matrix_walker
They were the ones who could get him out if he couldn't do it himself! they were also the ones with somewhere to go.
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They certainly had a plan, compared to most of the others.
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Given the way he's described his study of the guts of magic and always comparing and integrating them, I was kind of already hoping to have a head start on that. Then he tried to broach the guts of magic in the lesson he had, to your frustration! Peter's always trying to look into the engineering of magic.
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He can pick it up quite quickly from a teacher: the big deal here is the number of defaults it unlocks.
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Makes sense! I just always kind of presumed there was Magery or another hidden Cosmic talent in there. Having talent speeds learning and grants disproportionate skill, which is how dreamers behave.
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That makes sense. I always forget talent is supposed to increase the speed of learning. Probably because It doesn't get used that way too often in games. People use it to boost their core competency skills, and its so often either not present or its maxed out, and most games (other than this one or that one time I stuck people on 8 month interstellar voyages) don't do much in the way of in-game learning.
Two levels of talent for dreamers would make sense, giving good defaults on new magic skills and shifting hard skills into easy ones.
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Spellcasting talents are generally by flavor... I think if Peter is going to have a talent we would need to go for a broader 15 point Cosmic Dreamer Talent to match the UB so it would be portable... But for this model, just buying flat skill is probably best for now. Looking at PU3 Talents, there are a few that include Thaumaturgy and Ritual Magic even in 5 point talents...
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After the first 24 points in Thaumaturgy, its essentially a four point talent.
I favor a 10-point talent for all magic in this style, but let me know what you want.
ahh, yes, the magic skill 15 breakpoint. Does it feel like power without that?
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then they arrived in the evening of day 8 and Peter will wake up after his meeting with Ink Thur on the morning of day 9 on Yrth which would be January 7th back home. They made very good time!
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Its kind of funny just how fast people can walk along a road if they have good support and are used to it. Its a long ways, yes, and its work, yes, but a few weeks of walking will take you a LONG ways. People used to walk from the missisippi river to the pacific just over the summer.