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Old 11-15-2024, 11:56 AM   #25
darebear
 
Join Date: Nov 2010
Default Re: Completed Ytarria Hex map with terrain added

I posted a small update on my blog. Some minor additions, nothing huge.

https://darebearsminiemporium.blogsp...f-ytarria.html

The empty plains between the Smoke and Makarem always bothered me [I hate empty space]. Rather than a large open space I thought that this area would be better served as something else: a plateau region.

On the second map I have added the topographical outline of a plateau which encompasses this area. It slopes gently from west to east, rising slowly until it almost reaches the Conn river.

The region is dry, with steppe-like conditions though-out, with a single large waterfall on along the north face. I envision this area being inhabited by nomadic horse tribes. The ethnicity is up to the GM. I have not yet decided if the plateau will be approachable from the east. Perhaps it ends in a ridge which is impassable except at a few locations?

In and case, a plateau region fixes a few issues IMO. The long Meglan-Wazifi border is now less of an issue, since it can only be realistically approached from the coastal region by invading armies. This is historically where most of the described historical battles take place.

The plateau also prevents Megalos from approaching Caithness from the south, necessitating their approach along the Conn river or along the Bronze Mountains.

Anyway, this central area now becomes a wild frontier, inhabited by whatever the GM can imagine.

Thoughts? Ideas?
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