Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS > GURPS Character Assistant

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-14-2024, 12:05 PM   #2
Stormcrow
 
Join Date: Aug 2004
Location: Ronkonkoma, NY
Default Re: Can templates add modifiers to traits in GCA5?

Lytherion

adds(AD:Mana Enhancer = 1 with #REF Area Effect = 9 and {"Nuisance Effect (Causes strange events, brings out latent abilities in strangers, and interacts poorly with other Lytherion auras", -15%} and #Ref Onset = 3)

I usually find lenses either not possible or very inconvenient to stack with other kinds of templates or each other, so I prefer to just make two templates, one basic and one incorporating the lens. If you really, really want to try to make lenses separate and stackable, try using addsOrIncreases() instead of adds().

I also find limited enhancements too much to worry about, so I just make a new modifier based on the combined effects.

Lytherion (Toxin-Fueled Aura)

adds(AD:Mana Enhancer = 1 with #REF Area Effect = 9 and {"Nuisance Effect (Causes strange events, brings out latent abilities in strangers, and interacts poorly with other Lytherion auras", -15%} and #Ref Onset = 3 and {Switchable (Limited by Minimum Duration, One Day; Requires Will Roll; Trigger, Exotic poisons}, +45%)

The above are not complete templates; just the adds() part.
Stormcrow is online now   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:20 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.