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Old 11-14-2024, 11:52 AM   #9
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Rapid fire explosive rules, again

Quote:
Originally Posted by cmdicely View Post
Grenades are, by the actual rules, explosive attacks. Those are the actual rules that apply when explosive attacks miss. The rules on that page don’t handhold you through calculating the margin of failure for each round in the case of rapid fire attacks, but the roll needed for the round to hit and the difference between that roll and the actual roll – the definition of margin of failure – are well-defined in the rules.

So I think it is odd to say that those are somehow less the actual rules for this situation than “Hitting the Wrong Target”. (I would agree that, actual rules or not, they aren’t particularly satisfying for, say, an autocannon firing explosive shells in a direct fire as opposed to high-RoF indirect fire, as they are more optimized for aerial or high-arc attacks targeting a spot on the ground, but “satisfying” is a different question than “actual rules”.)
Margin of failure for each round is not, in fact, a thing that has any existence under the rules. Margin of failure is a characteristic of a success roll. There is only one success roll in the scenario, and that roll succeeded. Inventing a virtual roll for each shot is just that - pure invention, not anything supported by the text.


Really, the problem is your first sentence: grenades are not explosive attacks. Grenades are grenades. They can be used to make explosive attacks. But when you make a RoF N attack using N grenades, you make 1 attack, not N attacks.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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