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Originally Posted by DouglasCole
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Sad to hear you cannot maintain your dream job but very happy Mission X is still on the table.
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Originally Posted by DouglasCole
It is focused on modern action, with inspiration from Stargate SG-1, Aliens, XCOM, and the like. A streamlined, rebuilt engine focusing getting new and experienced players to the table. Fast and smooth character generation and gameplay in the genre GURPS does better than just about all other games.
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Sounds very good! Will it include paranormal abilities (psionics, magic, super-powers)?
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Originally Posted by DouglasCole
Mission X will come to the table with a consolidated skills list – about 65-70 skills that represent clusters of ability - with simpler pricing, plus reorganized and rewritten traits.
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Again, I like what I read! I suggest you also organize advantages and disadvantages by categories (not unlike GURPS 3). It makes the game look lighter when it comes in smaller bites.
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Originally Posted by DouglasCole
Different damage scaling and using an evolved version of Conditional Injury from Pyr 3/120 embedded throughout.
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Can you elaborate on damage scaling?
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Originally Posted by DouglasCole
This is going to be a full, self-contained game...
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Love it! It might be the GURPS game I have been waiting for!