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Old 11-14-2024, 04:06 AM   #11
DreadDomain
 
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Join Date: Aug 2004
Default Re: Mission X: Launching in 2025

Quote:
Originally Posted by DouglasCole View Post
Despite the retreat from Gaming Ballistic being my full-time job, I still love TTRPGs, and so I wanted to get it out there: I intend to bring Mission X to fruition in 2025.
Sad to hear you cannot maintain your dream job but very happy Mission X is still on the table.

Quote:
Originally Posted by DouglasCole View Post
It is focused on modern action, with inspiration from Stargate SG-1, Aliens, XCOM, and the like. A streamlined, rebuilt engine focusing getting new and experienced players to the table. Fast and smooth character generation and gameplay in the genre GURPS does better than just about all other games.
Sounds very good! Will it include paranormal abilities (psionics, magic, super-powers)?

Quote:
Originally Posted by DouglasCole View Post
Mission X will come to the table with a consolidated skills list – about 65-70 skills that represent clusters of ability - with simpler pricing, plus reorganized and rewritten traits.
Again, I like what I read! I suggest you also organize advantages and disadvantages by categories (not unlike GURPS 3). It makes the game look lighter when it comes in smaller bites.

Quote:
Originally Posted by DouglasCole View Post
Different damage scaling and using an evolved version of Conditional Injury from Pyr 3/120 embedded throughout.
Can you elaborate on damage scaling?

Quote:
Originally Posted by DouglasCole View Post
This is going to be a full, self-contained game...
Love it! It might be the GURPS game I have been waiting for!
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