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Old 11-12-2024, 04:44 PM   #1
Astromancer
 
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Join Date: Jul 2007
Location: West Virginia
Default Zoe Heriot's Advantages

For those who don't know Zoe Hariet was a companion of the 2d Doctor. She was introduced at the end of the 5th season in Wheel in Space and left at the end of the 6th season in the final episode of The War Games. She was said to have a computer mind. That's the advantage I want defined. Zoe's fine (if oddly limited) education (Zoe knew all about the sciences but didn't know what a candle was) isn't hard to Stat. Nor is Zoe's flawless memory. But there are traits I don't know how to handle in GURPS.

Zoe can absorb information as fast as a computer. She can glance at the pages of a book and remember everything on those pages. Zoe can collate and sort information as quickly as a computer. Zoe can deliver information at stunning speeds and shift through mounds of data at incredible speeds. Because Zoe is fully human she can use intuition and common sense (the real world kinds) to enhance her abilities.

How would Zoe Hariet's advantages be described in GURPS.
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