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#3 |
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Join Date: Aug 2014
Location: Snoopy's basement
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It's based on Innate Attack, it has No Signature, Selectivity, and a cosmetic enhancement that it can appear as any kind of weapon.
It also says it can "parry astral attacks normally". On page B62 it says: "Innate Attacks are treated as ranged attacks unless given the Melee Attack limitation; then they’re considered melee weapons." Innate Attacks don't require a Ready maneouver, active defenses don't require a maneouver at all. Selectivity says you can switch on and off Enhancements 'at will', which sounds like a free action to me. (However, unfortunately there is a possible contradiction because Selectivity by default assumes all enhancements are 'on', which might put No Signature in conflict with 'appear as any kind of weapon'. To resolve the inconsistency, I suppose we could say 'appear as any kind of weapon' in conjunction with No Signature includes an undetectable one. That would leave the only purpose for Selectivity to be to switch off Symptoms.) So to put all that together, I would say the Innate Attack is: -always available without any activation needed other than an Attack maneouver, -always available to parry with because it's has been modified with Melee Attack, -and is visible in whatever form the character decides, as a free action. |
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