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Old 11-12-2024, 07:37 AM   #5
Varyon
 
Join Date: Jun 2013
Default Re: Rapid fire explosive rules, again

Quote:
Originally Posted by Ulzgoroth View Post
Yes, I am aware that's the kind of thing people like to make up. Which is why I specifically asked for actual rules answers.
Yeah, I don't think there's anything for this RAW, aside from Hitting the Wrong Target - and as you note, that doesn't quite work for a lot of attacks like this. The adapted Scatter rules suggested above are probably the best we've got for now - but hopefully whatever they've come up with for Mission X handles this as well. While that sounds like it's going to be on a pretty heavily-modified version of the base GURPS system, I suspect the relevant bits won't be too difficult to integrate into mainline GURPS.
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