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Old 11-10-2024, 02:39 PM   #11
DouglasCole
Doctor of GURPS Ballistics
 
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Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Mission X: Launching in 2025

Quote:
Originally Posted by Comrade Ishmael View Post
Just nodding my head saying "hell yeah" as I read this. I've played around with CI a lot: variant rules across blogs, a mental stability system, fusing it with The Last Gasp, etc. Really excited to see how this plays out in Mission X.
I can say that The Last Gasp won't make the cut as-is, or even as some sort of "spend action points" system. That's the sort of bookkeeping we are tending to hit with a 10B+3 pi (+2) shot on sight.

Fast to the table, fast AT the table, and enough abstraction that yes, you can still get the expected effects.

Like one of the first things we brought out was a player in the test game decided to pack a full-auto grenade launcher. If you know regular GURPS, that's a "OK, everyone get pizza while we resolve all this" sort of thing. We've got a way of handling this that makes it just another Tuesday.
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