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Old 11-10-2024, 02:36 PM   #1
Comrade Ishmael
 
Join Date: Jun 2023
Default Re: Mission X: Launching in 2025

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Originally Posted by DouglasCole View Post
The original version had Severity 0 as "you just took the equivalent of 1xHP in one blow." A Severity -6 wound was 10x less severe, and a "scratch."

The original version had you making HT rolls, even penalized, straight-up to avoid things like wound accumulation.

The new version has Severity 1 being a "scratch," and each +6 Severity is x10 worse wound. So Sev 1 is 'scratch,' Sev 7 is "roll for KO" and Sev 13 ... unlucky 13 ... is "instantly and unrecoverably dead."

https://chaoticgm.wordpress.com/tag/conditional-injury/

The Chaotic GM is on my playtest crew, and we're giving all of the tweaks on that page a workout. Wound accumulation is 3 + HT/2 (and it works great in play still, as he noted). We have a solid universal rule for multiple hits from rapid fire.

Damage is reported not as dice of damage, but the typical wound on a typical human torso. What was (say) 6d pi damage would be about 9B+0 pi (+0), which is Severity 9, and the Damage Variability Roll is unmodified at +0, and the injury of any inflicted wounds is also unmodified (if it were 6d pi+, the new rating would have been 9B+0 pi (+1). Because the wound conditions are based on the Size and Speed/Range Table progression, +50% damage is just +1 injury level.

We did have to do some predictable things for armor and DR (and I say predictable because while I did derive the end state we're using myself, I've now seen it a minimum of two other places, so clearly a road well traveled).
Just nodding my head saying "hell yeah" as I read this. I've played around with CI a lot: variant rules across blogs, a mental stability system, fusing it with The Last Gasp, etc. Really excited to see how this plays out in Mission X.
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Old 11-10-2024, 02:39 PM   #2
DouglasCole
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Default Re: Mission X: Launching in 2025

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Originally Posted by Comrade Ishmael View Post
Just nodding my head saying "hell yeah" as I read this. I've played around with CI a lot: variant rules across blogs, a mental stability system, fusing it with The Last Gasp, etc. Really excited to see how this plays out in Mission X.
I can say that The Last Gasp won't make the cut as-is, or even as some sort of "spend action points" system. That's the sort of bookkeeping we are tending to hit with a 10B+3 pi (+2) shot on sight.

Fast to the table, fast AT the table, and enough abstraction that yes, you can still get the expected effects.

Like one of the first things we brought out was a player in the test game decided to pack a full-auto grenade launcher. If you know regular GURPS, that's a "OK, everyone get pizza while we resolve all this" sort of thing. We've got a way of handling this that makes it just another Tuesday.
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Old 11-10-2024, 07:47 PM   #3
Strabo
 
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Default Re: Mission X: Launching in 2025

This is the only GURPS product that I'm looking forward to.
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Old 11-11-2024, 03:45 AM   #4
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Default Re: Mission X: Launching in 2025

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Originally Posted by DouglasCole View Post
Like one of the first things we brought out was a player in the test game decided to pack a full-auto grenade launcher. If you know regular GURPS, that's a "OK, everyone get pizza while we resolve all this" sort of thing. We've got a way of handling this that makes it just another Tuesday.
And at the other end, I want to note that during some playtesting I had a knife-wielding character in the same mix that did just fine in combat. In other words, the basis for the system and the CI and so on is so inherently robust and functional that it works at the extremes as well as it does in the middle.
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Old 11-11-2024, 01:38 PM   #5
watzl
 
Join Date: Nov 2018
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Default Re: Mission X: Launching in 2025

I am, as of now following the kickstarter. As with everything Douglas does, I am sure this will pack a punch, in quality and novelty. Looking forward to it.
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Old 11-11-2024, 01:58 PM   #6
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Default Re: Mission X: Launching in 2025

Looking forward to it.
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Old 11-11-2024, 04:47 PM   #7
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Default Re: Mission X: Launching in 2025

Impatient ! Very much ! Really !
KS alarm is on.
Regards.

PS : your gurps "version" is what I was waiting for a long time. I'm a big gurps fan since late 80s, especially 3e (less for 4e, I admit), and lately, in my rpg club I tried to get my players to play gurps but it was a failure because the trend is to soft/light/easy rpg and they wrongly feel/think gurps is the opposite of that. In the description you give of your game, it seems that you're looking for a compromise, keeping the best of both worlds, and I really like that! I can't wait to find out more!

Last edited by Mavelic; 11-12-2024 at 07:53 AM.
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Old 11-13-2024, 04:32 PM   #8
Rolando
 
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Default Re: Mission X: Launching in 2025

Looking forward to it!

Maybe it is also the spearhead for a new Space Opera line too.
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