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#14 |
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Join Date: Feb 2020
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One subfield of psionics I felt was missing from Psionic Powers is psionic mind augmentation, intelligence augmentation, etc. I.e. using psionics to do things your organic brain alone can't do. It is in many ways a metapower, because instead of being based on "mind over matter" it is "psionics over mind" which is arguably recursive and might not fit a tone of every game.
The idea of that subset of powers came from observing different psionic powers systems in the fiction, but finding it strangely absent as a named field and specialty. Another problem is that one advantage that I thought could fit this power suite (Compartmentilized Mind), the book Psionic Powers suggests to not give the -10% Psi modifier, nor have it rolled, which seems like a poor fit with the rest of the specialties. I haven't come up with good solutions to it, but if I'll manage, I'll try to write them down and share for discussion. The other advantages I thought go well with Psionic (Mentalism? Mental Augmentation): Enhanced Time Sense Eidetic and Photographic Memory Absolute Timing Lightning calculator Less Sleep Modular Abilities (Mind Surgery, Self; Virtual skills) Treating your mind palace as having access to Accessory (Computer) with Complexity and being able to run simple and complex programs and simulations. Vizualization Sensory advantages that can be explained as advanced sensory processing. Part of the inspiration for that came from thinking about D&D 3.5 psionics and how a low TL society with psionics could potentially emulate higher TLs. Cave men with the internet, servers, data repositories, youtube, dream universities... Part of it came from bizarre sources, like BBC Sherlock show, because for all its flaws, it was "Mind wizard: the television show" which was hilarious. P.S. Are there timed thread locks or rules against thread necromancy? Last edited by Thökk; 11-09-2024 at 08:17 AM. |
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| help me out here, power builds, powers: enhanced senses, psionic powers |
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