Quote:
Originally Posted by fridayparson
The problem lies in that most of the coolest stuff are things like Advantages, most of which one can't get after creation...
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Says who? It's your game, run it the way you want. Let them buy Advantages, kewl Powers, etc.
Run the game you want to play in.
Quote:
Originally Posted by Black Leviathan
GURPS advancement is slow.
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Doesn't ahve to be. Hand out 25 exp per session if that's what it takes for you Players to
feel the advancement.
Run the game you want to play in.
I'm making that my new slogan, "Run the game you want to play in."