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#1 |
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Join Date: Aug 2014
Location: Snoopy's basement
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I couldn't find any reference to "transient" abilities anywhere in Basic Set.
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#2 |
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Join Date: Jun 2013
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They aren't given a formal label to my knowledge. Costs Fatigue (B111) is at least one location where the distinction is made (and I believe the one where it's spelled out the most clearly) - you pay 1 FP per use for abilities with instantaneous effects (what OP is calling transient abilities), but 1 FP per minute for those with ongoing effects (what OP is calling Always On). Well, for abilities that cost more than 1 FP, the latter gets a discount for extending the use (it costs half as much, round up, to renew it for another minute), but regardless, that's where what a "use" means is largely codified - it's a single instance for transient abilities, a full minute for Always On abilities, to use the terms from the first post.
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GURPS Overhaul |
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#3 |
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Join Date: Aug 2004
Location: Ronkonkoma, NY
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If the Striking ST is part of your racial template, then it is "always on" (p. B34).
The opposite of always on is "switchable," requiring a Ready maneuver to turn it on. Someone with Striking ST that isn't part of a power doesn't usually have to take a Ready maneuver to turn it on, so it's not switchable, which means it's always on. |
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