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Old 11-05-2024, 01:32 AM   #6
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Hero System ability design

Quote:
Originally Posted by Anthony View Post
Oh, I'd forgotten about mind control based on Con, but it's not going to be very good unless the GM suspends active point limits -- "Do nothing" is around a +20 mind control effect, and Based on Con means it would go against PD or ED (probably ED), so against a fairly typical super target (say, Con 18, ED 22) you'd need a roll of 60 -- around a 50% chance with a 19d6 attack. A 19d6 EB (same 95 active points) probably oneshots that same target.
To work against a normal human being it would need to overcome ED 2 and CON 10+20. Rolling 9d would give an expected 31.5 points of effect, reduced to 29.5; the paralysis would get through 50% of the time.

Mind Control is an instant effect that can be broken out of in subsequent turns. That's probably reasonable, though I suppose the character could go on zapping the same foe turn after turn.
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