Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Roleplaying in General

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-05-2024, 01:00 AM   #5
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Hero System ability design

Quote:
Originally Posted by Infornific View Post
Have you considered Mind Control, single effect (Don't Move), Based on Con? Just a thought.
Oh, I'd forgotten about mind control based on Con, but it's not going to be very good unless the GM suspends active point limits -- "Do nothing" is around a +20 mind control effect, and Based on Con means it would go against PD or ED (probably ED), so against a fairly typical super target (say, Con 18, ED 22) you'd need a roll of 60 -- around a 50% chance with a 19d6 attack. A 19d6 EB (same 95 active points) probably oneshots that same target.

I've generally shifted 'based on Con' to be vs Power defense, at which point it's a credible but not great option.

Suppress Stun does work... but is not something you should allow anyone to bring into a game ever.
__________________
My GURPS site and Blog.
Anthony is online now   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:07 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.