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Old 11-03-2024, 05:47 PM   #4
sekalo
 
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Default Re: Game mechanic purupse of xd6 roles

Quote:
Originally Posted by TippetsTX View Post
Didn't we cover this topic sufficiently in this previous thread?

https://forums.sjgames.com/showthread.php?t=199146
Yes we sort of did for in game mechanics and when to use what, etc; however, the concept is fascinating to me - compared to GURPS, which just changes dice bonus/penalties.

The concept of changing the number of dice to roll is very interesting to me, and I was curious as to why this method was selected over just changing the bonus/penalties.

The root of TFT started way before GURPS; however, we see the multi dice rolls dropped with GURPS. Due to the latter, what purpose does the multidice rolls serve? Speculation, why was it not carried over to GURPS? What different benefits from a game mechanics does it provide then just giving or taking away values on dice rolls or skills?



I have more experience with Traveller and Battletech/Mechwarrior - so the idea of adding or removing dice was a hard concept to understand when you also had bonus/penalties on target numbers/skill.

The only other game I have played that add/removed dice was Star Wars D6; however, it only had the dice add/remove concept, and did not mix. This is why (other post you pointed at) made it so hard for me to understand when to do what or how.
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