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Old 11-01-2024, 02:30 PM   #19
the_matrix_walker
 
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Join Date: May 2005
Location: Lynn, MA
Default Re: Lost in Dreams II (OCC)

Quote:
Originally Posted by ericthered View Post
Wait, you've picked up 42 points? nice.
He's picked up 47 points. Peter has jumped on his own 23 times, been through 3 Panachronic conveyor rides, Passed through 7 interdimensional portals and been to 15 worlds now, so quite a bit of slow growth adding up to get there.
Quote:
I've boosted a bunch of his stats, added luck and night vision, and some survival skills and athletic skills. I also found some errors, like forgetting NFM on his Strength, and not adding his traits. That brings him up to... 106 points. He is a really good dog at this point, rocking around 17 on hearing checks, 18 on smell or tracking, and can probably keep you fed himself.
Cool. He is Peter's highest point value advantage, he can do more "Lassie-stuff" to pull his weight! lol He's great tho, I've never regretted taking him as an ally.

He really never should have been a 100% value. but I did that with the idea he would need the dreamer package (And maybe his own magical attributes).

Quote:
If that's the way it works... no promises.
I may have presumed to much. I kind of assumed the basic Magic rules were in place and that Gregory would have informed him... is that not the case?
Do crit fails not lie to you or otherwise blow up in your face?

By the book Ritual Magic with College skills usually are boosted by Magery and there is usually no penalty for the Magery requirements for the spell... So this model results in a much lower base skill than the assumptions for either of the published treatments, raising the frequency of crit fails, hence the concern.

Quote:
Yeah, its not an automatic grab at 5 points, especially given that a lot of his magic doesn't use FP, but its not a bad option. Which means its probably priced about right.
Agree to disagree I guess. I think it is a bad option. I'm massively predisposed to taking it on general principle, despite it being pretty much worthless, but I am holding strong.

Recover ST (Oh wait, it's recover Energy now) is something you've always just thrown a point into. If you decide to make it a perk, I'd take it, but I think it's barely of any value over color. The whole of my impulse to take it is the feeling that Peter should have it by default as the littlest godling of magic. For 5 points I'd expect the performance of recover energy 20 and get them back in 2 min.

Double-timing your "resting quietly" recovery is great when you don't have an energy reserve, when you do, it regenerates whatever you're doing. And generally, if you can spare 30 minutes to rest, you can usually spare 60 and you either have time to rest or you don't.
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