Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Play By Post

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-01-2024, 09:03 AM   #18
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Lost in Dreams II (OCC)

Quote:
Originally Posted by the_matrix_walker View Post
Peter is a 305 point character now (well, 300 with 5 unspent)... but I presume you're not including the 153 point Dreamer package.
Wait, you've picked up 42 points? nice.



I've boosted a bunch of his stats, added luck and night vision, and some survival skills and athletic skills. I also found some errors, like forgetting NFM on his Strength, and not adding his traits. That brings him up to... 106 points. He is a really good dog at this point, rocking around 17 on hearing checks, 18 on smell or tracking, and can probably keep you fed himself.


Quote:
Yeah. With No Magery and the basic skill being a VH, skill levels are dangerously low. Cast that in a low mana area and critical failure hits on a 13. Regular spells are at -1 skill per yard to the target and that adds up fast. This is the hardest and most dangerous magic Peter has encountered. It can summon demons if you screw it up badly. It's super reckless to teach him. This guy looked at his aura, and saw he had something like a dimensional storm and giant energy battery, access to the power but weirdly with no talent and he taught him anyway... They should both be thrown in wizard-jail for everyone's protection.
If that's the way it works... no promises.


Quote:
It is tempting to just take it 'because Peter is awesome at magic' but getting energy back in an hour vs two is really not that useful in the grand scheme, especially when you have an energy reserve. Recover Energy is a great deal when a point or two in a MH spell gets you a 15, but pricey at 5... And I'm going to need the points. I'll need to put 20 points into a college skill to cast a Magery 2 spell at 12, so if I do want Peter to study this magic it will be really expensive to make it safe and reliable. (Hubris for hoping to skip some prerequisites to cherry pick or have a modular dial-a-spell I guess.)
on the other hand, specific spells are techniques, so raising one or two favorites might be doable.

Yeah, its not an automatic grab at 5 points, especially given that a lot of his magic doesn't use FP, but its not a bad option. Which means its probably priced about right.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is online now   Reply With Quote
 

Tags
ericthered, friendpmcii, lost in dreams


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:50 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.