Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Play By Post

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-31-2024, 11:50 AM   #17
the_matrix_walker
 
the_matrix_walker's Avatar
 
Join Date: May 2005
Location: Lynn, MA
Default Re: Lost in Dreams II (OCC)

Quote:
Originally Posted by ericthered View Post
I have a sheet. Its halfway between a stat sheet and a proper character sheet and I often forget it exists, and its technically incomplete. But he has, for example, brawling 15, tracking 14 (before the smell bonus) and intimidation 13. It does point accounting, though I don't think I've spent all of the points. He's listed at 81 points right now, with 19 unspent points for when I need to add things.


With the points Peter has picked up, he's probably due for some upgrades.
Peter is a 305 point character now (well, 300 with 5 unspent)... but I presume you're not including the 153 point Dreamer package.


Quote:
Originally Posted by ericthered View Post
I also envisioned it only applying to the casters eyes. I think it still is, just based on how much of the information the aura gives is only available to the caster. We can certainly say that's how this version works.

You don't want the home version? just kidding. I'm surprised it is magery 1. That means effective skill is 8. Peter burns through his energy fairly quickly, and only succeeds at casting the spell four out of the ten times he casts it.
Yeah. With No Magery and the basic skill being a VH, skill levels are dangerously low. Cast that in a low mana area and critical failure hits on a 13. Regular spells are at -1 skill per yard to the target and that adds up fast. This is the hardest and most dangerous magic Peter has encountered. It can summon demons if you screw it up badly. It's super reckless to teach him. This guy looked at his aura, and saw he had something like a dimensional storm and giant energy battery, access to the power but weirdly with no talent and he taught him anyway... They should both be thrown in wizard-jail for everyone's protection.

Quote:
(Recover energy here is a 5 point advantage that doubles energy return from mystic uses, kind of like the other half of fit... you may buy it when you have the points for it)
It is tempting to just take it 'because Peter is awesome at magic' but getting energy back in an hour vs two is really not that useful in the grand scheme, especially when you have an energy reserve. Recover Energy is a great deal when a point or two in a MH spell gets you a 15, but pricey at 5... And I'm going to need the points. I'll need to put 20 points into a college skill to cast a Magery 2 spell at 12, so if I do want Peter to study this magic it will be really expensive to make it safe and reliable. (Hubris for hoping to skip some prerequisites to cherry pick or have a modular dial-a-spell I guess.)
the_matrix_walker is online now   Reply With Quote
 

Tags
ericthered, friendpmcii, lost in dreams


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:50 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.