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Old 10-25-2024, 09:40 AM   #1
Kromm
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Join Date: Jul 2004
Location: Montréal, Québec
Default GURPS Monster Hunters Adventure: The Face of Fire

Out of dynamite
In Central America
I punched out Satan
— Raul Domínguez, El Libro de Cosas Oscuras
Call them cults, call them covens, call them secret brotherhoods . . . but when a group of people unite around a quest for supernatural power, it rarely ends well. If they have a measure of mundane power or influence, they can often get away with their occult shenanigans for long enough for things to end really badly. Worse, while it's cliché, sometimes the end is just the beginning – and in this case, it threatens to be the beginning of the end.

GURPS Monster Hunters Adventure: The Face of Fire, a high-powered horror adventure for GURPS Monster Hunters, explores these themes. To keep things mysterious, it isn't a classic RPG quest with a beginning, a middle, and an end, but a sandbox with several of each. In the hands of the right (wrong?) GM, it could even form the basis of an entire campaign.

And if you can't punch out the devil, bring extra dynamite.


Store Link: https://warehouse23.com/products/gur...ce-of-fire-pdf
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GURPS Line Editor, Steve Jackson Games
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