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Old 10-25-2024, 06:05 AM   #7
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: half dice in Hero System

Quote:
Originally Posted by johndallman View Post
Back when I played Hero 4e, we had a house rule for a smaller stun multiplier for killing attacks that didn't penetrate PD. That seemed to work better.
In 6/e, the STUN multiplier is 1/2 d6, not 1d6-1. So for 1d6 KA, the average BODY is 3.5 and the average STUN is 7, reduced to 5 by PD. Three successful hits will cause mortal injury (BODY reduced below 0) but not stun or loss of consciousness (cumulative STUN loss 15). On the average, of course. Even the highest rolls would be 6 BODY and 16 STUN for one attack (after PD).

I'm not sure of the intent behind that rules change, but it does seem to make mortal combat less likely to stun foes.
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