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Originally Posted by ericthered
Yeah, I'm thinking I'm going to use ritual magic, where each college is its own skill, but instead of using prerequisite counts, the penalty is -2*required magery level. (so seek water would have no penalty)
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Okay, so Ritual Magic is M/VH, so a point gives effective skill 10, So a spell requiring Magery 3 would be effective skill 4. Peter is going to have to learn to respect magic a bit more, as he's never met a Critical Spell Failure before. Knowledge spells are usually less spectacular and you usually get lies instead of fireworks, so that lesson may not come as quickly with this college. Hopefully his teacher fills him in on the potential ramifications.
With no actual Magery to boost the skill level, and Magery penalties to a low base skill, this world's magic could be highly volatile to an impulsive and overconfident Peter!
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For magic that he's picking up via in-play actions, the first point should be a result of time, not of standard point awards. Though Peter moves so fast its hard, because he wants to learn a skill in an hour. I think for this he'll have to be shown various techniques (spells) individually, but He'll get the initial point from this session.
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Who wouldn't want to pick up a skill in an hour? Peter's desires have little to do with it, it takes how long it takes! But he has picked up most magic in a matter of moments to hours when he's had any kind of instruction, so he does kind of expect it at this point for a given 'trick'. College spells are obviously far broader than anything he's learned so far, so getting a point after such a meeting is exceptionally exceptional.