Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-23-2024, 02:32 PM   #7
Stormcrow
 
Join Date: Aug 2004
Location: Ronkonkoma, NY
Default Re: Large vehicles, major repairs, and tool kits

I was avoiding invoking the repair rules in the Spaceships series, as they aren't directly compatible with the rules in the Basic Set and the Tech books. My angle isn't to find some way to do this — I could just make something up — but to understand the implications of the limitations of tool kits. I'm using ships from GURPS Tales of the Solar Patrol as good working examples, but I might just as easily have used the tramp steamer or star freighter from Campaigns. I just expect more expertise from the crews of patrol boats and cruisers than I do from those of tramp steamers and freighters.
Stormcrow is online now   Reply With Quote
 

Tags
repairs, tool kits, vehicles


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:09 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.