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Old 10-21-2024, 11:04 AM   #5
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: half dice in Hero System

Quote:
Originally Posted by whswhs View Post
I can work with Anthony's version.

I'd kind of like to use the hit locations chart. But the one in 4/e has multipliers from 1 to 5, which seem to go with using a stun multiplier of 1D6-1 for killing attacks; 6/e uses 1/2 D6 for the stun multiplier. Would it be better to compress the range of multipliers for hit locations to range from 1 to 3?
I haven't played 6e, but in prior editions killing attacks were notorious for being quite good at knocking people out because it wasn't that unlikely to roll 50-60 stun on a 2d6 killing attack, whereas as a 6d6 normal attack (same number of DCs) is grossly unlikely to exceed 30. I assume changing the stun multiplier is intended to make it so killing attacks are actually for killing rather than just being a stun lotto for knocking people out.

However, if you're using hit locations, the same locations with a x5 killing stun multiplier have a x2 normal stun multiplier, so the lotto effect doesn't exist, or at least isn't any more present than it is with normal attacks.
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