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Old 11-07-2004, 11:23 AM   #41
C. Chapman
 
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Default Re: GURPS MIDNIGHT Conversion

Quote:
Originally Posted by The Cardinal
WOW!

Any source (link?) for this?
Yes, Wil discusses it over on the Against the Shadow Forums here:

http://www.againsttheshadow.org/inde...ighlight=gurps

cheers!
Colin
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Old 11-07-2004, 03:26 PM   #42
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Default Re: GURPS MIDNIGHT Conversion

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Originally Posted by C. Chapman
Hi,

Apologies for the thread necromancy, but I thought I'd mention that Wil Upchurch (one of the main writers/creators for the Midnight setting) has now secured himself a job at SJGames, and has noted that he'll be pushing for a GURPS Midnight publication. Sorry if it's old news around here, but I thought it might be of interest.
Either way, I'd still be very much interested in seeing a 4e conversion of the setting.

cheers!
Colin
No apology necessary ... I stopped posting because it seemed like everyone had lost interest. If others are interested, I'd continue collaboration.

An official GURPS Conversion would be really cool, but I have a feeling that it's a ways down the road (late next year at the earliest).
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Old 11-08-2004, 11:52 AM   #43
C. Chapman
 
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Default Re: GURPS MIDNIGHT Conversion

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Originally Posted by errant42
No apology necessary ... I stopped posting because it seemed like everyone had lost interest. If others are interested, I'd continue collaboration.

An official GURPS Conversion would be really cool, but I have a feeling that it's a ways down the road (late next year at the earliest).
By all means continue, because I seriously doubt I'm the only one still interested. I'd be happy to lend help, although I'm still not overly familiar with the GURPS 4e ruleset (having not played GURPS since 2e). That said, as someone who has authored d20 material for a few publishers, I can certainly lend some sort of opinion in such a conversion if that'd be remotely useful.

Oh yes, and I agree entirely about the future status of any potential official work.

cheers!
Colin
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Old 11-08-2004, 06:05 PM   #44
errant42
 
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Default Re: GURPS MIDNIGHT Conversion

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Originally Posted by C. Chapman
By all means continue, because I seriously doubt I'm the only one still interested. I'd be happy to lend help, although I'm still not overly familiar with the GURPS 4e ruleset (having not played GURPS since 2e). That said, as someone who has authored d20 material for a few publishers, I can certainly lend some sort of opinion in such a conversion if that'd be remotely useful.
Well, I have too many other peripheral projects going on at the moment to take the driver's seat on this one. I'm running two campaigns, and they take up most of my free time (what littel I have between school and work), but I'd be happy to contribute if someone else was working on it.

Also, I expect I'll be taking a somewhat different tack than the d20 Sourcebook on several issues ... not because I don't like the material, but because GURPS affords several freedoms that d20 doesn't, and I have my own particular tastes and ideas. For example, my take on the various faerie races (elves, dwarves, gnomes, etc) will be closer to True Fey -- i.e. the Celtic Sidhe or the Norse Alven -- than classic Tolkein/D&D elves and dwarves.
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Old 11-09-2004, 07:09 AM   #45
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Default Re: GURPS MIDNIGHT Conversion

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Originally Posted by errant42
For example, my take on the various faerie races (elves, dwarves, gnomes, etc) will be closer to True Fey -- i.e. the Celtic Sidhe or the Norse Alven -- than classic Tolkein/D&D elves and dwarves.
*cough* I presume you realize the irony of your statement. (Note: the Celtic Sidhe and the Norse Ljossalfar & Svartalfar are different mythology.)

Fey is an interesting term, check out the word history.

You may enjoy War for the Oaks by Emma Bull. Excellent modern fantasy novel.
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Old 11-09-2004, 11:09 AM   #46
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Default Re: GURPS MIDNIGHT Conversion

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Originally Posted by Eljay451
You may enjoy War for the Oaks by Emma Bull. Excellent modern fantasy novel.
I'll second this. It's on my short list of "You like science fiction and fantasy?
Have you tried this one?"

Arne
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Old 11-09-2004, 03:00 PM   #47
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Default Re: GURPS MIDNIGHT Conversion

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Originally Posted by Eljay451
*cough* I presume you realize the irony of your statement.
Irony...? You mean it's ironic that I'm basing them off of "Real" Faeries? Are you implying that faeries aren't real?!?!

Well, okay, Mr. Split-Hairs, that is a bit ironic. Perhaps I should have said "Real-World Beliefs" .... :)

In any case, the "True Fey" (or actually, "Elder Fey") are a particular race in Midnight CS -- basically, the race that all "contemporary" faeries (incl. elves, dwarves, gnomes, halflings) descended from.

Quote:
(Note: the Celtic Sidhe and the Norse Ljossalfar & Svartalfar are different mythology.)
Well, sure ... but there are several different "fey races" to work with in Midnight, lending to many different mythological bases. For example, I'm thinking of going Norse (or Germanic?) with the Dwarves, Celtic with the Wood Elves, and again more Norse with the Snow Elves. I find that I prefer the mystery and otherworldliness of real-world beliefs, rather than the "pointy-eared humans" approach of D&D.

In fact, in the campaign I'm planning, non-human races will be NPCs only ... the most any PC is likely to have is some Fae Blood (an Unusual Background that allows purchase of certain exotic/supernatural traits).

Quote:
Fey is an interesting term, check out the word history.
An interesting term indeed ... and an interesting subject overall, one I've been perennially intrigued by. Don't let my pedantic spelling fool you ... I mean fairies/ faeries/ Fair Folk/ Good Folk/ etc/ etc. I used that particular spelling because it's the one used in Midnight. Well, that and it looks cool.

Basically, it boils down to: I just got several really cool books about the Fey/ Fae/ etc (including GURPS Faeries), and I'm itchin' to use them in a campaign. :)

Quote:
You may enjoy War for the Oaks by Emma Bull. Excellent modern fantasy novel.
Thanks, I'll look for it, and put it on my Pleasure Reading Queue. Which means I might get to it before I die..... :)
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Old 11-09-2004, 07:02 PM   #48
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Default Re: GURPS MIDNIGHT Conversion

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Originally Posted by errant42
Irony...? You mean it's ironic that I'm basing them off of "Real" Faeries? Are you implying that faeries aren't real?!?!
:-)
Quote:
In any case, the "True Fey" (or actually, "Elder Fey") are a particular race in Midnight CS -- basically, the race that all "contemporary" faeries (incl. elves, dwarves, gnomes, halflings) descended from.
Ahhh. I'm not familiar with Midnight CS. I've heard several people comment favorably on it in this forum.
Quote:
In fact, in the campaign I'm planning, non-human races will be NPCs only ... the most any PC is likely to have is some Fae Blood (an Unusual Background that allows purchase of certain exotic/supernatural traits).
In my campaign (a Conan campaign), the PCs all happen to be humans as well. Makes the non-humans so much more... unusual.
Quote:
Thanks, I'll look for it, and put it on my Pleasure Reading Queue. Which means I might get to it before I die..... :)
It's worth putting near the top of the queue. I rate it on par with Terry Pratchett for enjoyment. (Terry's works being comedy-fantasy; Emma's War for the Oaks being modern-fantasy.)

Life is too short for bad fiction.
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Old 11-19-2004, 07:28 AM   #49
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Default Re: GURPS MIDNIGHT Conversion

an idea for G4 "Heroic Paths":


Since each heroic path seems to imply a very specific kind of personality / mindset / personal code / etc., why not do the following:

Heroic Path 5 pts.

Choose one specific heroic path, then take 30 pts. worth of additional disadvantages from those listed under that path. Those disadvantages do not count against the usual campaign limit. You are now allowed to buy advantages from the list under that path with a -30% limitation (treat this is a variant of the "pact" limitation from the Basic Set). However, you may never have more than 1/3 of your total CPs invested in those advantages, and no more than 1/5 of your CP total in any single one of those advantages.
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