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Old 04-05-2022, 06:49 AM   #21
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: Giant Sized Weapons and Armor

I think the most difficult problem with weapons for the differently-sized is reach. A giant club can, rightly, be used at jab ranges. A giant spear might have the reach of a pike. A halfling weapon would be more likely to be useful in HTH and less useful at longer distances than its full-length equivalent.
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Old 09-11-2024, 08:50 AM   #22
EKB
 
Join Date: May 2024
Default Re: Giant Sized Weapons and Armor

I've worked out a set of giant/high St weapons for my campaign

Code:
Weapon                    Damage   St      Cost      Wt(kg)
Giant Broadsword           3d      28      $160      3.0
Giant Bastard Sword        3d+1    30      $200      5.0
» used 2-handed (2h)       4d-2      
Giant Two-Hander Sword(2h) 4d-1    30      $240      7.0
Giant Ax or Mace           2d+2    26      $140      4.0
Giant Morningstar          2d+3    28      $180      6.0
» used 2-handed(2h)        3d+1    28      
Giant War-ax or Maul(2h)   3d+3    30      $220      8.0
Giant Heavy War-Maul(2h)   4d      36      $260     10.0
Giant Club                 2d      26      $30       3.0
Giant “Bastard” club       2d+2    30      $40       5.0
» used 2-handed(2h)        2d+3    30            
Giant Two-Hander Club(2h)  2d+4    33      $50       7.0
Giant Spear                2d+1    28      $120      6.0
Giant Pole Weapon(2h)      3d-2    28      $120      6.0
Giant Heavy Pole Wpn(2h)   3d-1    36      $150      8.0
Hero’s Bow (2h)            1d+3    22      $80       2.0
Giant Bow (2h)             2d      28      $100      2.0
Giant Crossbow (2h)        4d      30      $150      8.0
I'll note that my house rule for damage bonuses from high St is +1 damage for +4 St, but with points over St 20 counting half and points over St 30 counting 1/3rd.

For example, a very strong character using a St 15 battleax would get a +1 damage bonus at St 19, but would not get a +2 damage bonus until St 26 – the six points of Strength above St 20 count as only three points toward the increased damage. Likewise, he would not get +3 damage until St 36 – the four points from St 26 to St 30 give only two points toward the next +1 damage bonus, and the six points from St 31 to St 36 give another two points. Beyond St 36, the character would get an additional +1 damage bonus for every additional 12 points of Strength.
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Old 10-19-2024, 03:19 PM   #23
TippetsTX
 
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Join Date: Sep 2018
Location: North Texas
Default Re: Giant Sized Weapons and Armor

Quote:
Originally Posted by Zarina99 View Post
Hello.......
I solve this by applying a size multiplier. A figure's carrying capacity is increased by hex-size, allowing a giant to handle three times the burden based just on ST.
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Ummm... did you intend to swipe my post (along with my tagline) or just quote me?
https://forums.sjgames.com/showpost....7&postcount=11
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Last edited by johndallman; 10-20-2024 at 03:21 AM. Reason: Remove spam link.
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Old 10-19-2024, 07:13 PM   #24
Steve Plambeck
 
Join Date: Jun 2019
Default Re: Giant Sized Weapons and Armor

Quote:
Originally Posted by TippetsTX View Post
Ummm... did you intend to swipe my post (along with my tagline) or just quote me?
https://forums.sjgames.com/showpost....7&postcount=11
AND they hid a link at the end of the stolen tag line. Guess I made my IQ check to spot that <g>. I also reported it.
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Old 10-26-2024, 11:21 AM   #25
Bill_in_IN
 
Join Date: Dec 2021
Location: Indiana
Default Re: Giant Sized Weapons and Armor

I'm glad that this thread spawned decent discussion and I have seen some various ideas in addressing it. When it comes to variations like this, I usually anchor my decision in some sort of historical core. I do admit to bias toward Classic TFT. I haven't seen any suggestions or house rules that are outright unreasonable. This is great for the overall discussion.
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Old 10-26-2024, 03:58 PM   #26
hcobb
 
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Location: Pacheco, California
Default Re: Giant Sized Weapons and Armor

Did anybody apply great strength in armor in Classic to giants and if so have you copied that to Legacy?
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Old 10-26-2024, 06:53 PM   #27
TippetsTX
 
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Join Date: Sep 2018
Location: North Texas
Default Re: Giant Sized Weapons and Armor

Quote:
Originally Posted by hcobb View Post
Did anybody apply great strength in armor in Classic to giants and if so have you copied that to Legacy?
It doesn't work. Those rules assume human-sized figures (and a much easier path for attribute increases).

My armor rules provide a more flexible and nuanced approach.
https://forums.sjgames.com/showthread.php?t=187178

For oversized figures, however, the ST requirement for each armor type logically has to go up. For example, in my framework, CHAIN requires 9 ST to wear effectively. For large 1-hex figures like reptile-men, the ST requirement is 12. A centaur (2-hex) needs 16 ST and a 3-hex giant (who starts with a base ST of 18 in my game) is looking at 21 ST to avoid additional penalties.
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