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#8 | |
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Join Date: Jun 2006
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Quote:
But on the question of which one takes how much of the damage, depends on how the energy gets partitioned between them, and that's a [very complex] problem. It's customary to assume it's equal, but really that only holds when the two objects are made of the same stuff and v is substantially greater than the speed of sound in that material. From the standpoint of a game though, it is often close to equal, made even closer by taking the square root (damage being sqrt(E) in GURPS), and a lot of the differences between materials are going to be reflected in their having a different DR, which you are presumably going to apply. Might as well call them equal and proportional to sqrt (1/4 mv^2)
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-- MA Lloyd |
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| Tags |
| basic, supers, vehicles |
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